When under the effects of the drug, a character adds +2 to his or her initiative die roll (in addition to normal bonuses) and can make one extra attack per turn in melee combat. The effect will last for a number of turns equal to the character's Stamina score (at the time the drug is taken) divided by 10.
Each turn the character is accelerated, the person will lose four Stamina points. Lost points are healed like normal wounds.
Notes and ReferencesEdit
Previously developed material for Alpha Dawn not released before development of Zebulon's Guide.
- "For a Fistful of Credits" by AD co-developer Zeb Cook in Dragon Magazine #112.