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Misc SF Autorifle

Automatic rifle in a bullpup configuration, with a non-metallic plastic casing.

The Advanced Combat Rifle is an updated version of the automatic rifle which fires a more powerful cartridge with greater range and damage potential.

An ACR can be set to fire single shots or bursts. Up to three single shots or one burst can be fired in a turn. A single shot causes 2d10 points of damage. A burst fires 10 bullets, and has a +20 modifier to hit. It can be aimed at up to five adjacent targets in a 10-meter wide area.[1] Only one roll is needed to hit all the targets, but any negative modifiers that could apply to one target apply to the entire group. For example, if one target has soft cover, all of them are considered to have soft cover.

A burst causes 7d10 points of damage, plus 1d10 for every additional target after the first. The damage from a burst is divided as evenly as possible between all the targets. Skeinsuits and inertia screens reduce bullet damage by half. If a skeinsuit and an inertia screen are used together, damage is reduced to one-fourth the amount rolled.

XM-8

XM-2208 ACR

(Name taken from the Traveller weapon)

  1. Star Frontiers Alpha Dawn Expanded Rulebook
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