Star Frontiers Wiki
Edit Page
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
Atomic engines use solid pellets of radioactive material, usually [[Wikipedia:Plutonium|plutonium]] or [[Wikipedia:Uranium|uranium]], of a standardized shape and size.<ref>10cm diameter cylinder weighing approximately 5kg (depending on actual composition) and is kept in a secured, lead-lined case; total weight of pellet and case is 10 kg)</ref> Each pellet costs 10,000 [[Credit]]s, and is available for purchase at Class I and II [[Ship Construction Centers|Construction Stations]], but due to their intrinsic value in the interstellar trade, are also found in Class III centers, most major spaceports and at locations where uranium is refined.
 
Atomic engines use solid pellets of radioactive material, usually [[Wikipedia:Plutonium|plutonium]] or [[Wikipedia:Uranium|uranium]], of a standardized shape and size.<ref>10cm diameter cylinder weighing approximately 5kg (depending on actual composition) and is kept in a secured, lead-lined case; total weight of pellet and case is 10 kg)</ref> Each pellet costs 10,000 [[Credit]]s, and is available for purchase at Class I and II [[Ship Construction Centers|Construction Stations]], but due to their intrinsic value in the interstellar trade, are also found in Class III centers, most major spaceports and at locations where uranium is refined.
   
βˆ’
Accelerating and decelerating at 1''g'', each engine consumes one pellet, leaving enough power for 1-10 additional days of thrust at 0.5''g'' and twice that powering ship's systems before it is reduced to depleted uranium, which provides no power to ship's systems.<ref>Landing does not appreciably use up the remaining power, but takeoff consumes a day's worth of 1/2 ''g'' acceleration.</ref>
+
Accelerating and decelerating at 1 ''g'', each engine consumes one pellet, leaving enough power for 1-10 additional days of thrust at 0.5''g'' and twice that powering ship's systems before it is reduced to depleted uranium, which provides no power to ship's systems.<ref>Landing does not appreciably use up the remaining power, but takeoff consumes a day's worth of 1/2 ''g'' acceleration.</ref>
   
 
If the ship accelerates to void velocity and decelerates at 0.5''g'' or less at the destination, the pellet may provide 1d5 x 20 days of 1/2 ''g'' acceleration (twice that powering ship's systems).<ref>This is a slight modification of the official rule.</ref> These "half-spent" fuel pellets are also traded and sold and are commonly used in shuttles and orbiter/landers equipped with atomic drives instead of [[Chemical Drives|chemical rockets]] and also used to power some types of [[Power Generator#Nuclear|power generators]].<ref>Half-spent pellets may be only obtained in the secondary market; cost is usually 50-100 Cr per day of 1/2''g'' thrust.</ref>
 
If the ship accelerates to void velocity and decelerates at 0.5''g'' or less at the destination, the pellet may provide 1d5 x 20 days of 1/2 ''g'' acceleration (twice that powering ship's systems).<ref>This is a slight modification of the official rule.</ref> These "half-spent" fuel pellets are also traded and sold and are commonly used in shuttles and orbiter/landers equipped with atomic drives instead of [[Chemical Drives|chemical rockets]] and also used to power some types of [[Power Generator#Nuclear|power generators]].<ref>Half-spent pellets may be only obtained in the secondary market; cost is usually 50-100 Cr per day of 1/2''g'' thrust.</ref>
Please note that all contributions to the Star Frontiers Wiki are considered to be released under the CC-BY-SA
Cancel Editing help (opens in new window)