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'''Infiltration:''' (Type 2) Infiltration programs are designed to help a person with computer skill defeat the security on other computers and detect security overrides. There are six levels of infiltration programs. Each level will add 5% to the character's chance of success. The amount of time needed to defeat security or perform a security override when using an infiltration
 
'''Infiltration:''' (Type 2) Infiltration programs are designed to help a person with computer skill defeat the security on other computers and detect security overrides. There are six levels of infiltration programs. Each level will add 5% to the character's chance of success. The amount of time needed to defeat security or perform a security override when using an infiltration
program is changed to 10-100 minutes. To be used, the computer with the infiltration program must be successfully interfaced to the other computer. Defeat Security is not required to make this interface. Infiltration programs require the same amount of function points as computer security programs.<ref>Previously developed material for Alpha Dawn not released before development of Zebulon's Guide. released in the article "A Fistful of Credits" by AD co-developer Zeb Cook in Dragon Magazine #112.</ref>
+
program is changed to 10-100 minutes. To be used, the computer with the infiltration program must be successfully interfaced to the other computer. Defeat Security is not required to make this interface. Infiltration programs require the same amount of function points as computer security programs.
   
 
Why would a PC need it? The use is self-evident; if the PC regularly faces secured computers, she might consider finding one in the black market.<ref>Why the black market? Legal (registered) versions leave encrypted tags for evidentiary purposes; black market versions are "clean", not leaving user identifiers in the target system.</ref>
 
Why would a PC need it? The use is self-evident; if the PC regularly faces secured computers, she might consider finding one in the black market.<ref>Why the black market? Legal (registered) versions leave encrypted tags for evidentiary purposes; black market versions are "clean", not leaving user identifiers in the target system.</ref>
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Computer programs for astrogation are listed on the Astrogation Program Table. The program needed by each type of ship is listed with its program level and the number of function points it uses.
 
Computer programs for astrogation are listed on the Astrogation Program Table. The program needed by each type of ship is listed with its program level and the number of function points it uses.
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
{| style="width: 700px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Ship Type
+
! scope="col"|Ship Type
! scope="col" style="text-align: center;" |Program Level
+
! scope="col" style="text-align: center;"|Program Level
! scope="col" style="text-align: center;" |Function Points
+
! scope="col" style="text-align: center;"|Function Points
! scope="col" style="text-align: center;" |Cost of Equipment
+
! scope="col" style="text-align: center;"|Cost of Equipment
! scope="col" style="text-align: center;" |Cost of Program
+
! scope="col" style="text-align: center;"|Cost of Program
 
|-
 
|-
 
|Shuttle
 
|Shuttle
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |1,000Cr
+
| style="text-align: center;"|1,000Cr
| style="text-align: center;" |3,000Cr
+
| style="text-align: center;"|3,000Cr
 
|-
 
|-
 
|System Ship
 
|System Ship
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |6
+
| style="text-align: center;"|6
| style="text-align: center;" |5,000Cr
+
| style="text-align: center;"|5,000Cr
| style="text-align: center;" |6,000Cr
+
| style="text-align: center;"|6,000Cr
 
|-
 
|-
 
|Starship
 
|Starship
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |24
+
| style="text-align: center;"|24
| style="text-align: center;" |15,000Cr
+
| style="text-align: center;"|15,000Cr
| style="text-align: center;" |24,000Cr
+
| style="text-align: center;"|24,000Cr
 
|-
 
|-
 
|Deluxe
 
|Deluxe
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |24
+
| style="text-align: center;"|24
| style="text-align: center;" |50,000Cr
+
| style="text-align: center;"|50,000Cr
| style="text-align: center;" |24,000Cr
+
| style="text-align: center;"|24,000Cr
 
|}
 
|}
   
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'''Defensive Systems:''' Many types of defenses require a computer program to coordinate their activation and effectiveness. These defenses will not function without their program. The Defensive Computer Program Table lists the program level and function point requirements for each type of defense. [[Reflective Hull]]s and [[Masking Screen]]s require no programs.
 
'''Defensive Systems:''' Many types of defenses require a computer program to coordinate their activation and effectiveness. These defenses will not function without their program. The Defensive Computer Program Table lists the program level and function point requirements for each type of defense. [[Reflective Hull]]s and [[Masking Screen]]s require no programs.
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| style="width: 500px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Defense System
+
! scope="col"|Defense System
! scope="col" style="text-align: center;" |Program Level
+
! scope="col" style="text-align: center;"|Program Level
! scope="col" style="text-align: center;" |Function Points
+
! scope="col" style="text-align: center;"|Function Points
! scope="col" style="text-align: center;" |Cost
+
! scope="col" style="text-align: center;"|Cost
 
|-
 
|-
 
|Electron Screen
 
|Electron Screen
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |6
+
| style="text-align: center;"|6
| style="text-align: center;" |6,000Cr
+
| style="text-align: center;"|6,000Cr
 
|-
 
|-
 
|Proton Screen
 
|Proton Screen
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |8
+
| style="text-align: center;"|8
| style="text-align: center;" |8,000Cr
+
| style="text-align: center;"|8,000Cr
 
|-
 
|-
 
|Stasis Screen
 
|Stasis Screen
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |12
+
| style="text-align: center;"|12
| style="text-align: center;" |12,000Cr
+
| style="text-align: center;"|12,000Cr
 
|-
 
|-
 
|Interceptor Missile
 
|Interceptor Missile
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |12
+
| style="text-align: center;"|12
| style="text-align: center;" |12,000Cr
+
| style="text-align: center;"|12,000Cr
 
|}
 
|}
 
'''Drive Programs:''' The delicate balancing of fuel, temperature and thrust required by all types of spaceship engines is beyond the abilities of any single individual. Consequently, a Drive Program must be purchased and used in the ship's computer. This program will respond to a pilot's instructions ("more speed!" or "turn left") and make the necessary adjustments in the engine to cause the desired effect.
 
'''Drive Programs:''' The delicate balancing of fuel, temperature and thrust required by all types of spaceship engines is beyond the abilities of any single individual. Consequently, a Drive Program must be purchased and used in the ship's computer. This program will respond to a pilot's instructions ("more speed!" or "turn left") and make the necessary adjustments in the engine to cause the desired effect.
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Drive Programs vary in cost and complexity, based on the type and size of the engines being operated. The Drive Program Table shows the program level required for each type and size of engine. The number in parentheses following each program level is the number of function points the ship's computer needs to operate that program. Drive programs can be purchased at any construction center that carries the engines the program will operate.
 
Drive Programs vary in cost and complexity, based on the type and size of the engines being operated. The Drive Program Table shows the program level required for each type and size of engine. The number in parentheses following each program level is the number of function points the ship's computer needs to operate that program. Drive programs can be purchased at any construction center that carries the engines the program will operate.
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| style="width: 500px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Drive
+
! scope="col"|Drive
! scope="col" style="text-align: center;" |Size A
+
! scope="col" style="text-align: center;"|Size A
! scope="col" style="text-align: center;" |Size B
+
! scope="col" style="text-align: center;"|Size B
! scope="col" style="text-align: center;" |Size C
+
! scope="col" style="text-align: center;"|Size C
 
|-
 
|-
 
|[[Chemical Drives|Chemical]]
 
|[[Chemical Drives|Chemical]]
| style="text-align: center;" |1 (3)
+
| style="text-align: center;"|1 (3)
| style="text-align: center;" |2 (6)
+
| style="text-align: center;"|2 (6)
| style="text-align: center;" |3 (12)
+
| style="text-align: center;"|3 (12)
 
|-
 
|-
 
|[[Ion Drives|Ion]]
 
|[[Ion Drives|Ion]]
| style="text-align: center;" |3 (12)
+
| style="text-align: center;"|3 (12)
| style="text-align: center;" |4 (24)
+
| style="text-align: center;"|4 (24)
| style="text-align: center;" |4 (24)
+
| style="text-align: center;"|4 (24)
 
|-
 
|-
 
|[[Atomic Drives|Atomic]]
 
|[[Atomic Drives|Atomic]]
| style="text-align: center;" |4 (32)
+
| style="text-align: center;"|4 (32)
| style="text-align: center;" |5 (64)
+
| style="text-align: center;"|5 (64)
| style="text-align: center;" |6 (128)
+
| style="text-align: center;"|6 (128)
 
|}
 
|}
   
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The Life Support System Rating Chart shows how many kilo grams of life support equipment is needed to support various numbers of creatures (including animals) on a spaceship. The number in parentheses following each weight is the number of computer function points required by the system's level 1 program.
 
The Life Support System Rating Chart shows how many kilo grams of life support equipment is needed to support various numbers of creatures (including animals) on a spaceship. The number in parentheses following each weight is the number of computer function points required by the system's level 1 program.
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
{| style="width: 500px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Number Supported
+
! scope="col"|Number Supported
! scope="col" style="text-align: center;" |Mass (kg) and Function Points
+
! scope="col" style="text-align: center;"|Mass (kg) and Function Points
! scope="col" style="text-align: center;" |Cost of Equipment
+
! scope="col" style="text-align: center;"|Cost of Equipment
! scope="col" style="text-align: center;" |Cost of Program
+
! scope="col" style="text-align: center;"|Cost of Program
 
|-
 
|-
 
|1-2
 
|1-2
| style="text-align: right;" |3 (1)
+
| style="text-align: right;"|3 (1)
| style="text-align: right;" |300 Cr
+
| style="text-align: right;"|300 Cr
| style="text-align: right;" |1,000 Cr
+
| style="text-align: right;"|1,000 Cr
 
|-
 
|-
 
|3-6
 
|3-6
| style="text-align: right;" |5 (2)
+
| style="text-align: right;"|5 (2)
| style="text-align: right;" |500 Cr
+
| style="text-align: right;"|500 Cr
| style="text-align: right;" |2,000 Cr
+
| style="text-align: right;"|2,000 Cr
 
|-
 
|-
 
|7-12
 
|7-12
| style="text-align: right;" |9 (2)
+
| style="text-align: right;"|9 (2)
| style="text-align: right;" |900 Cr
+
| style="text-align: right;"|900 Cr
| style="text-align: right;" |2,000 Cr
+
| style="text-align: right;"|2,000 Cr
 
|-
 
|-
 
|13-20
 
|13-20
| style="text-align: right;" |15 (2)
+
| style="text-align: right;"|15 (2)
| style="text-align: right;" |1,500 Cr
+
| style="text-align: right;"|1,500 Cr
| style="text-align: right;" |2,000 Cr
+
| style="text-align: right;"|2,000 Cr
 
|-
 
|-
 
|21-35
 
|21-35
| style="text-align: right;" |25 (3)
+
| style="text-align: right;"|25 (3)
| style="text-align: right;" |2,500 Cr
+
| style="text-align: right;"|2,500 Cr
| style="text-align: right;" |3,000 Cr
+
| style="text-align: right;"|3,000 Cr
 
|-
 
|-
 
|36-60
 
|36-60
| style="text-align: right;" |50 (3)
+
| style="text-align: right;"|50 (3)
| style="text-align: right;" |5,000 Cr
+
| style="text-align: right;"|5,000 Cr
| style="text-align: right;" |3,000 Cr
+
| style="text-align: right;"|3,000 Cr
 
|-
 
|-
 
|61-100
 
|61-100
| style="text-align: right;" |90 (3)
+
| style="text-align: right;"|90 (3)
| style="text-align: right;" |9,000 Cr
+
| style="text-align: right;"|9,000 Cr
| style="text-align: right;" |3,000 Cr
+
| style="text-align: right;"|3,000 Cr
 
|-
 
|-
 
|101-200
 
|101-200
| style="text-align: right;" |180 (4)
+
| style="text-align: right;"|180 (4)
| style="text-align: right;" |18,000 Cr
+
| style="text-align: right;"|18,000 Cr
| style="text-align: right;" |4,000 Cr
+
| style="text-align: right;"|4,000 Cr
 
|-
 
|-
 
|201-500
 
|201-500
| style="text-align: right;" |300 (4)
+
| style="text-align: right;"|300 (4)
| style="text-align: right;" |30,000 Cr
+
| style="text-align: right;"|30,000 Cr
| style="text-align: right;" |4,000 Cr
+
| style="text-align: right;"|4,000 Cr
 
|-
 
|-
 
|501-1,000
 
|501-1,000
| style="text-align: right;" |600 (4)
+
| style="text-align: right;"|600 (4)
| style="text-align: right;" |60,000 Cr
+
| style="text-align: right;"|60,000 Cr
| style="text-align: right;" |4,000 Cr
+
| style="text-align: right;"|4,000 Cr
 
|}
 
|}
   
 
'''Mining Programs:''' A standard excavation program is needed for each robot or digger shuttle involved in a mining operation, and a processing program is needed to process the ore. Program levels and function points are shown on the Mining Program Table.
 
'''Mining Programs:''' A standard excavation program is needed for each robot or digger shuttle involved in a mining operation, and a processing program is needed to process the ore. Program levels and function points are shown on the Mining Program Table.
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 700px;"
{| style="width: 700px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Program Task
+
! scope="col"|Program Task
! scope="col" style="text-align: center;" |Program Level
+
! scope="col" style="text-align: center;"|Program Level
! scope="col" style="text-align: center;" |Function Points
+
! scope="col" style="text-align: center;"|Function Points
! scope="col" style="text-align: center;" |Cost
+
! scope="col" style="text-align: center;"|Cost
 
|-
 
|-
 
|Excavation
 
|Excavation
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |4,000Cr
+
| style="text-align: center;"|4,000Cr
 
|-
 
|-
 
|Processing (OPL)
 
|Processing (OPL)
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |12
+
| style="text-align: center;"|12
| style="text-align: center;" |12,000Cr
+
| style="text-align: center;"|12,000Cr
 
|-
 
|-
 
|Processing (MR)
 
|Processing (MR)
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |16
+
| style="text-align: center;"|16
| style="text-align: center;" |16,000Cr
+
| style="text-align: center;"|16,000Cr
 
|}
 
|}
   
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Each weapon must have its own program. For example, a ship with two laser batteries needs two laser battery programs; one program cannot control both weapons. All of these computer programs are reusable, except the seeker missile program. Each seeker missile must have its own program, as the program and its circuitry are destroyed when the missile explodes.
 
Each weapon must have its own program. For example, a ship with two laser batteries needs two laser battery programs; one program cannot control both weapons. All of these computer programs are reusable, except the seeker missile program. Each seeker missile must have its own program, as the program and its circuitry are destroyed when the missile explodes.
   
  +
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 600px;"
{| style="width: 600px;" class="article-table" border="0" cellpadding="1" cellspacing="1"
 
 
|-
 
|-
! scope="col" |Weapon System
+
! scope="col"|Weapon System
! scope="col" style="text-align: center;" |Program Level
+
! scope="col" style="text-align: center;"|Program Level
! scope="col" style="text-align: center;" |Function Points
+
! scope="col" style="text-align: center;"|Function Points
! scope="col" style="text-align: center;" |Cost
+
! scope="col" style="text-align: center;"|Cost
 
|-
 
|-
 
|[[Laser Cannon]]
 
|[[Laser Cannon]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |3,000Cr
+
| style="text-align: center;"|3,000Cr
 
|-
 
|-
 
|[[Laser Battery]]
 
|[[Laser Battery]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |4,000Cr
+
| style="text-align: center;"|4,000Cr
 
|-
 
|-
 
|[[Proton Beam Battery]]
 
|[[Proton Beam Battery]]
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |8
+
| style="text-align: center;"|8
| style="text-align: center;" |8,000Cr
+
| style="text-align: center;"|8,000Cr
 
|-
 
|-
 
|[[Electron Beam Battery]]
 
|[[Electron Beam Battery]]
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |6
+
| style="text-align: center;"|6
| style="text-align: center;" |6,000Cr
+
| style="text-align: center;"|6,000Cr
 
|-
 
|-
 
|[[Disruptor Beam Cannon]]
 
|[[Disruptor Beam Cannon]]
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |8
+
| style="text-align: center;"|8
| style="text-align: center;" |8,000Cr
+
| style="text-align: center;"|8,000Cr
 
|-
 
|-
 
|[[Assault Rocket]]
 
|[[Assault Rocket]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |4
+
| style="text-align: center;"|4
| style="text-align: center;" |4,000Cr
+
| style="text-align: center;"|4,000Cr
 
|-
 
|-
 
|[[Rocket Battery]]
 
|[[Rocket Battery]]
| style="text-align: center;" |2
+
| style="text-align: center;"|2
| style="text-align: center;" |6
+
| style="text-align: center;"|6
| style="text-align: center;" |6,000Cr
+
| style="text-align: center;"|6,000Cr
 
|-
 
|-
 
|[[Torpedo]]
 
|[[Torpedo]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |3,000Cr
+
| style="text-align: center;"|3,000Cr
 
|-
 
|-
 
|[[Mines]]
 
|[[Mines]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |1,000Cr
+
| style="text-align: center;"|1,000Cr
 
|-
 
|-
 
|[[Seeker Missile]]
 
|[[Seeker Missile]]
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |9
+
| style="text-align: center;"|9
| style="text-align: center;" |9,000Cr
+
| style="text-align: center;"|9,000Cr
 
|-
 
|-
 
|[[Laser Pod]]
 
|[[Laser Pod]]
| style="text-align: center;" |1
+
| style="text-align: center;"|1
| style="text-align: center;" |3
+
| style="text-align: center;"|3
| style="text-align: center;" |3,000Cr
+
| style="text-align: center;"|3,000Cr
 
|}
 
|}
   
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