Ship-mounted energy weapons are directed-energy weapons mounted on spaceships. They include the following:
Laser Weapons in Knight Hawks[]
Mini-lasers[]
This is an array of small nose-mounted lasers, that are fixed facing forward. They are usually mounted on fighters and assault scouts.[1]
Laser Pod[]
This is a small, unshielded laser turret. They are usually mounted on small ships, as anti-fighter weapons. Pirates often use them, as they can be concealed behind removable panels.[2]
Laser Assault-Cannon[]
This heavy weapon is mounted on the bow of a large spaceship. It fires an intense, concentrated beam of light (alternating infrared and ultraviolet).
A less-common variation on this weapon is the xaser (pronounced "zey-zur") assault-cannon, which fires x-rays instead of light.
Damage: 2d10
Range: 10 hexes (100,000 km)
Minimum Hull Size: 5
Laser Battery[]
A battery is a cluster of small laser cannons mounted in a rotating turret. It can cover multiple fields of fire (port, starboard, and aft, as well as forward), but is less powerful than an assault-cannon.
Damage: 1d10
Range: 9 hexes (90,000 km)
Minimum Hull Size: 3
Laser & Xaser Weapons in KH Vector[]
Laser/Xaser Batteries []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6 / 3 hexes / MHS 1
Type 2 -- 1D6+3 / 6 hexes / MHS 2
Type 3 -- 1D10 / 9 hexes / MHS 3
Type 4 -- 1D10+5 / 10 hexes / MHS 4
Type 5 -- 2D10 / 11 hexes / MHS 5
Type 6 -- 3D10 / 12 hexes / MHS 6
Type 7 -- 4D10+5 / 14 hexes / MHS 7
Type 8 -- 6D10 / 16 hexes / MHS 8
Type 9 -- 8D10 / 18 hexes / MHS 9
Type 10 -- 10D10 / 20 hexes / MHS 10
Laser/Xaser Assault-Cannons []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6 / 3 hexes / MHS 1
Type 2 -- 1D6+3 / 5 hexes / MHS 2
Type 3 -- 1D10 / 7 hexes / MHS 3
Type 4 -- 1D10+5 / 9 hexes / MHS 4
Type 5 -- 2D10 / 10 hexes / MHS 5
Type 6 -- 3D10 / 14 hexes / MHS 9
Type 7 -- 5D10 / 16 hexes / MHS 11
Type 8 -- 7D10 / 18 hexes / MHS 12
Type 9 -- 10D10 / 20 hexes / MHS 14
Type 10 -- 15D10 / 22 hexes / MHS 16
Particle Projection Weapons in Knight Hawks[]
Ion Beam Battery[]
This turreted weapon fires an intense charged-particle beam. It is available in two sub-classes.
Proton-Beam Battery[]
This weapon fires an electrical beam of positively-charged particles (protons). Like all batteries, it can cover every field of fire: aft, forward, port, and starboard.
- Range: 12 hexes (120,000 kilometers)
- Damage Table Modifier: +10
- Hull Damage Rating (HDR): 1d10
- Minimum Hull Size (MHS): 10
Electron-Beam Battery[]
This weapon fires an electrical beam of negatively-charged particles (electrons). It can cover all four fields of fire.
- Range: 12 hexes (120,000 kilometers)
- Damage Table Modifier: +10
- Hull Damage Rating (HDR): 1d10
- Minimum Hull Size (MHS): 6
Antimatter Beam Battery (optional)[]
This powerful weapon fires an intense beam, alternating positrons (anti-electrons) and negatrons (anti-protons), which can be blocked only by antimatter screens. It can cover all four fields of fire.
- Range: 12 hexes (120,000 kilometers)
- Damage Table Modifier: +10
- Hull Damage Rating (HDR): 1d10
- Minimum Hull Size (MHS): 8
Disruptor-Beam Assault-Cannon (aka Disintegrator)[]
This powerful weapon must be mounted on the bow of a large warcraft. It is available in two sub-classes: Ion, which fires an intense beam of alternating protons and electrons; and Antimatter (a less-common variation), whose beam alternates negatrons and positrons. Disintegrator beams can do heavy damage to a target ship's electrical system. An ion (antimatter) disruptor will also inflict double the normal amount of hull damage points, if its beam intersects an antimatter (ion) screen.
- Range: 9 hexes (90,000 kilometers)
- Damage Table Modifier: +20
- Hull Damage Rating (HDR): 3d10
- Minimum Hull Size (MHS): 12
Necro-Beam Assault-Cannon (optional)[]
This powerful weapon must be mounted on the bow of a large warcraft. It fires an intense beam (a "Death Ray" by name and function alike), alternating neutrons and anti-neutrons. A necro-cannon will inflict double the normal amount of hull damage, if its death-ray intersects an x-screen (or a masking screen). A stasis screen, however, will halve the damage from necro-beams.
- Range: 9 hexes (90,000 kilometers)
- Damage Table Modifier: +20
- Hull Damage Rating (HDR): 3d10
- Minimum Hull Size (MHS): 12
Particle Projection Weapons in KH Vector[]
Ion (electron/proton) & Antimatter-Beam Batteries []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6 / 10 hexes / MHS 6
Type 2 -- 1D6+3 / 11 hexes / MHS 7
Type 3 -- 1D10 / 12 hexes / MHS 8
Type 4 -- 1D10+5 / 13 hexes / MHS 9
Type 5 -- 2D10 / 14 hexes / MHS 10
Type 6 -- 3D10 / 15 hexes / MHS 11
Disintegrators (Antimatter & Ion-Beam Assault-Cannons) []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6 / 2 hexes / MHS 7
Type 2 -- 1D6+3 / 3 hexes / MHS 8
Type 3 -- 1D10 / 5 hexes / MHS 9
Type 4 -- 1D10+5 / 6 hexes / MHS 10
Type 5 -- 2D10 / 8 hexes / MHS 11
Type 6 -- 3D10 / 9 hexes / MHS 12
Type 7 -- 4D10+5 / 11 hexes / MHS 13
Type 8 -- 6D10 / 12 hexes / MHS 14
Type 9 -- 8D10 / 13 hexes / MHS 15
Type 10 -- 10D10 / 15 hexes / MHS 16
Necro-Beam (neutron/antineutron) Assault-Cannons []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6+3 / 2 hexes / MHS 8
Type 2 -- 1D10 / 4 hexes / MHS 9
Type 3 -- 1D10+5 / 6 hexes / MHS 10
Type 4 -- 2D10 / 8 hexes / MHS 11
Type 5 -- 3D10 / 9 hexes / MHS 12
Type 6 -- 4D10+5 / 10 hexes / MHS 13
Type 7 -- 6D10 / 11 hexes / MHS: 14
Type 8 -- 8D10 / 12 hexes / MHS 15
Type 9 -- 12D10 / 14 hexes / MHS 16
Type 10 -- 18D10 / 15 hexes / MHS 17
Necro-Beam (aka "Death Ray") Batteries []
-- Damage / Maximum Range / Minimum Hull Size
Type 1 -- 1D6+3 / 11 hexes / MHS 7
Type 2 -- 1D10 / 12 hexes / MHS 8
Type 3 -- 1D10+5 / 13 hexes / MHS 9
Type 4 -- 2D10 / 14 hexes / MHS 10
References[]
- ↑ Mini-Lasers and Laser Pods are not canon to the Knight Hawks rules, but they are a common house rule to add some anti-fighter capability to Fighters, as they are defenseless after exhausting all their Assault Rockets.
- ↑ As noted above.
- ↑ Turbolaser turret from original Battlestar Galactica
- ↑ Omega class destroyer firing forward cannon from Babylon 5