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[[File:Proton.jpg|thumbnail|right|200px|A female Spacer in a spacesuit.]]
 
[[File:Proton.jpg|thumbnail|right|200px|A female Spacer in a spacesuit.]]
Style and fashion trends in the frontier come in all forms. Fashion is highly relative, and is subject to the whims of cultures, cliques, and trends.
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Style and fashion trends in the [[Frontier Sector|Frontier]] come in all forms. Fashion is highly relative, and is subject to the whims of cultures, cliques, and trends.
   
 
==Styles==
 
==Styles==
  +
It should be noted that only [[Humans]] traditionally wear clothing for the sake of modesty; [[Yazirian|Yazirians]] are not modest by nature and wear clothing primarily as protection and identification. [[Vrusk]] and [[Dralasites]] find clothing superfluous under normal circumstances.
   
It should be noted that only Humans and Yazirians partake in clothing for the sake of modesty, and Yazirians are not modest by nature. Uniforms are used by all races, as it helps visually distinguish members of an organization. Despite the range of races and their own unique preferences, this list is largely human-centric.
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Uniforms are worn by all races, as they help visually distinguish members of an organization. Despite the range of races and their own unique preferences, this list is largely human-centric.
   
'''Business attire''' are govern by the dress code of a parent company. Depending on the company, business suits maybe uniformed attire issued by the company's stores, or their policies are flexible to allow the employees to choose their own attire within the limits of the dress code. Representatives and management are expected to dress nicely, as they represent the "good image" of their company, and its holdings. Anyone dealing with machinery or harmful substances are expected to wear clothing that are in-line with safety codes and regulations. For example, one should never wear a tire or scarf machinery that has a lot of moving parts.
+
'''Business attire''' is governed by the dress code of a parent company. Depending on the company, business suits may be uniformed attire issued by the company's stores, or, if their policies are flexible, to allow the employees to choose their own attire within the limits of the dress code.
   
  +
Representatives and management are expected to dress nicely, as they represent the "good image" of their company and its holdings. Anyone dealing with machinery or harmful substances is expected to wear clothing that is in-line with safety codes and regulations. For example, one should never wear a scarf around machinery that has a lot of moving parts.
'''Casual attire''' is what people wear in their homes and on their on their off hours. This can range from a proper shoes, paints, shirt, coat and hat assemble seen in most places, to just a less-than-modest styles seen in some places.
 
   
 
'''Casual attire''' is what people wear in their homes and during their "off" hours. This can range from the proper shoes, paints, shirt, coat and hat ensemble seen in most places, to less-than-modest styles seen in some bars, nightclubs, and beaches.
'''Gangs''' tend to dress in loud, flashy outfits, with custom cars or bikes, and its not unusual for them to maintain some sort of theme. Such themes can include a profession, historical reference, or a celebrity.
 
   
'''High fashion''' is generally seen on heavily populated worlds, where they can be quite garish, expensive, and are completely unfit for adventuring. High-end outfits are usually seen in high society gathering, while low-end out-fits are for clubbing. Fashion trends can change rapidly, so an outfit can be a fashion faux pas months after the styles was “in” unless you travel out to the edge of the frontier, as fashion trends are a hodgepodge of second-hand styles.
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'''High fashion''' is generally seen on heavily-populated worlds. It can be quite garish, expensive, and is normally completely unfit for adventuring. High-end outfits are usually seen in high-society gatherings, while low-end out-fits are for clubbing. High-fashion trends can change rapidly - an outfit can be a fashion faux pas months after the styles was “in” unless you travel out to the edge of the Frontier, as fashion trends are a hodgepodge of second-hand styles.
   
'''Military uniforms''' are standard issue attire used by the UFP, Militia and Corporate Security Fleets. In most armed forces, two separate styles of dress are used by enlisted personnel, and by officers. Most of the large fleets, especially the UFP, would maintain strict conduct and dress codes, while small fleets, including pirate groups, would have a casual or nonexistent codes of dress and/or conduct. Uniforms used by professional military and paramilitary groups are broken-down into three types:
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'''Military uniforms''' are the standard issue attire used by the UPF, militias, and corporate security services. In most armed forces, two separate styles of dress are used: one by enlisted personnel, and one by officers. Most of the large fleets, especially the UPF, maintain strict conduct and dress codes, while small fleets (including pirate groups) would have casual or non-existent codes of dress and/or conduct.
   
  +
Uniforms used by professional military and paramilitary groups are broken-down into three types:
* '''Dress uniforms''' are used for ceremonies, receptions, parades and other special occasions. They are the most stylish uniforms in a given service, and are used to show the service at their most dignified. Variations to dress uniforms include Mess Dress, and Honor Gourd uniforms.
 
   
 
* '''Dress uniforms''' are used for ceremonies, receptions, parades and other special occasions. They are the most stylish uniforms in a given service, and are used to show the service at their most dignified. Variations of dress uniforms include Mess Dress, and Honor Gourd uniforms.
* '''Duty uniforms''' are used while on duty. Uniforms of this category tend to resemble business attire, with business suits for clerical staff, and coveralls for technicians.
 
   
 
* '''Duty uniforms''' are used while on duty. Uniforms of this category come in two types. The first, sometimes known as "Class A" tend to resemble business attire. The second, or "Class B" usually consist of fatigues or coveralls of some sort.
* '''Battledress''' are combat fatigues. This includes the armored suits used by infantry forces, and the light-pressure "work-suits" used by warship personnel when they engage in battle.
 
   
 
* '''Battledress''' are combat wear. This includes the armored suits used by infantry forces, and the light-pressure "work-suits" used by warship personnel when they engage in battle.
'''[[Spacer]]s''' typically dress in highly utilitarian coveralls, which features many pockets, and insulates the wearer from harsh weather. Underneath the coveralls, they dress in tight-fitting full-body underwear to absorb perspiration. These undergarments allow them to slip out of their coveralls and quickly slip into a spacesuit in an emergency, and they are easy to clean. Its not unusual for Spacers to sport personal buttons and patches on their overalls, and the tight undergarments come in different styles, colors and patterns.
 
  +
 
'''[[Spacer]]s''' typically dress in highly utilitarian coveralls, which feature many pockets and insulate the wearer from harsh weather. Underneath the coveralls, they dress in tight-fitting full-body underwear to absorb perspiration. These undergarments allow them to slip out of their coveralls and slip into a spacesuit quickly in an emergency, and they are easy to clean.
  +
  +
It is not unusual for Spacers to sport personal buttons and patches on their overalls, and the undergarments come in different styles, colors and patterns.
   
 
==By Race==
 
==By Race==
  +
'''[[Humans]]''' express themselves by what they wear. They dress in a wide range of outfits and decorate themselves with all sorts of accessories (pins and jewellery), cosmetics, and even body modifications (piercings and tattoos).
  +
 
Humans are generally modest, one of the few races to have such a mindset. The minimum level of modesty in mixed company is loin-coverings, but paints and shirts are considered proper attire in polite company. The amount of modesty regarding bare-chested females may vary according to different times and cultures.
  +
 
'''[[Dralasites]]''' by their physical nature abhor clothing, as it suppress their breathing and senses. They still wear protective suits and dress in uniforms for the sake of employment. They do not see clothing as all that impotent, as they use their bodies as a canvas. Dralasites on [[Inner Reach]] are well known for sporting skin dyes. Unless applied by a non-Dralasite, such dye-jobs generally have no order or pattern to them, due to their color-blindness.
   
  +
For the most part, Dralasites enjoy sporting exotic aromas. They may even adhere small objects on their bodies if they give off a good taste or odor.
'''[[Humans]]''' by their nature, express themselves by what they wear. They would dress in a wide-range of outfits, and decorate themselves in all sorts of accessories (pins and jewellery), cosmetics, and even body modifications (piercings and tattoos). Humans are generally modest, and one of the few races to have such a mindset. The minimum level if modesty in mixed company is loin-coverings, but paints and shirts are considered proper attire in polite company. The modesty regarding bare-chested females may vary from different times and cultures (but is always subject to the tastes of individual gaming groups).
 
   
 
'''[[Vrusk]]s''' don't have a sense of modesty, but they do dress in uniforms or protective suits. As they breathe through the underside of their abdomen, they leave it bare for proper ventilation. Vrusk uniforms tend to be a shirt or vest with a hat, shoes, and top cover for the abdomen. They have an appreciation of aesthetics, but they normally prefer to surround themselves with beautiful objects rather than dressing in fancy clothes. They do not express any form of style unless their patient company dictates it.
'''[[Dralasites]]''' by their physical nature abhor clothing, as it suppress their breathing and senses. They would still protective suits, and dress in uniforms for the sake of employment. They do not see outfits as all that impotent, as they use their bodies as a canvas. Dralasites at [[Inner Reach]] are well known for sporting skin dyes. Unless applied by a non-Dralasite, such dye-jobs generally have no order or pattern to them, do to their colorblindness. For the most part, Dralasites enjoy sporting exotic aromas. They may even adhere small objects on their bodies if they give off a good taste or odor.
 
   
  +
'''[[Yazirian]]s''' typically dress in baggy coveralls to fit around their gliders membranes, otherwise they dress in something that can fit around their membrane attachment points at the wrists, shoulders, hips, and ankles.
'''[[Vrusk]]s''' don't have a sense of modesty, but they do dress in uniforms or protective suits. As they breath through the underside of their abdomen, they would leave it bare for proper ventilation. Vrusk uniforms tend to be a shirt or vest, with hat, shoes and/or top-cover for the abdomen. They have a love of beauty, but they usually prefer to surround themselves with beautiful objects, instead of dressing in anything fancy. They do not express any form of style unless their patient company dictates it.
 
   
'''[[Yazirian]]s''' typically dress in baggy overall to fit around their glider's membrane, otherwise they dress in something that can fit around their membrane points at the wrists, shoulders, hips, and ankles. Clothing is relatively new concept to the Yazirian race, as they are traditionally nudists, and their culture traditions is rooted with decorations and accessories. They enjoy decorating themselves with brightly colored capes & sashes, carved jewelery & beads, belts & bandoleers, tattoos & henna, and body piercings. Depending on where you go, you can still find Yazirian communities of active nudists, while others have taken to human modesty with [[Hentz|religious zeal]].
+
Clothing is relatively new concept to the Yazirian race, as they are traditionally nudists, and their cultural traditions are rooted in decorations and accessories. They enjoy decorating themselves with brightly-colored capes and/or sashes, carved jewelry, beads, belts, bandoleers, tattoos, henna, and body piercings. Depending on where you go, you can still find Yazirian communities of active nudists, while others have taken to human modesty with [[Hentz|religious zeal]].
   
'''[[Ifshnit]]''' usually don't dress in much do to their full-body "hair coats." When they do dress in outfits, they usually prefer kilts. Both males and females braid their body hair. They are also likely to decorate their braids with beads and ornaments.
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'''[[Ifshnit]]''' usually don't dress in much do to their full-body "hair coats." When they do dress in clothes, they usually prefer kilts. Both males and females braid their body hair. They are also likely to decorate their braids with beads and ornaments.
   
 
==Major Trends and Styles==
 
==Major Trends and Styles==
   
In '''Frontier Year 110 f.y.''', an assassination attempt on the ''Chairman of the Council of Worlds'' fails, and the authorities discovered a small, intelligent [[Sathar]]-based parasitic organism attached to the assassin's back, that was controlling his actions. With this threat, see-through apparel becomes fashionable almost immediately.
+
In '''Frontier Year 110 f.y.''', an assassination attempt on the Chair of the [[Council of Worlds]] fails, leading the authorities to discover a small, intelligent [[Sathar]]-based parasitic organism attached to the assassin's back, that was controlling his actions. With this threat, see-through apparel became fashionable almost immediately.
[[Category:Equipment Guide]]
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[[Category:Equipment]]

Latest revision as of 02:41, 8 May 2016

Proton

A female Spacer in a spacesuit.

Style and fashion trends in the Frontier come in all forms. Fashion is highly relative, and is subject to the whims of cultures, cliques, and trends.

Styles[]

It should be noted that only Humans traditionally wear clothing for the sake of modesty; Yazirians are not modest by nature and wear clothing primarily as protection and identification. Vrusk and Dralasites find clothing superfluous under normal circumstances.

Uniforms are worn by all races, as they help visually distinguish members of an organization. Despite the range of races and their own unique preferences, this list is largely human-centric.

Business attire is governed by the dress code of a parent company. Depending on the company, business suits may be uniformed attire issued by the company's stores, or, if their policies are flexible, to allow the employees to choose their own attire within the limits of the dress code.

Representatives and management are expected to dress nicely, as they represent the "good image" of their company and its holdings. Anyone dealing with machinery or harmful substances is expected to wear clothing that is in-line with safety codes and regulations. For example, one should never wear a scarf around machinery that has a lot of moving parts.

Casual attire is what people wear in their homes and during their "off" hours. This can range from the proper shoes, paints, shirt, coat and hat ensemble seen in most places, to less-than-modest styles seen in some bars, nightclubs, and beaches.

High fashion is generally seen on heavily-populated worlds. It can be quite garish, expensive, and is normally completely unfit for adventuring. High-end outfits are usually seen in high-society gatherings, while low-end out-fits are for clubbing. High-fashion trends can change rapidly - an outfit can be a fashion faux pas months after the styles was “in” unless you travel out to the edge of the Frontier, as fashion trends are a hodgepodge of second-hand styles.

Military uniforms are the standard issue attire used by the UPF, militias, and corporate security services. In most armed forces, two separate styles of dress are used: one by enlisted personnel, and one by officers. Most of the large fleets, especially the UPF, maintain strict conduct and dress codes, while small fleets (including pirate groups) would have casual or non-existent codes of dress and/or conduct.

Uniforms used by professional military and paramilitary groups are broken-down into three types:

  • Dress uniforms are used for ceremonies, receptions, parades and other special occasions. They are the most stylish uniforms in a given service, and are used to show the service at their most dignified. Variations of dress uniforms include Mess Dress, and Honor Gourd uniforms.
  • Duty uniforms are used while on duty. Uniforms of this category come in two types. The first, sometimes known as "Class A" tend to resemble business attire. The second, or "Class B" usually consist of fatigues or coveralls of some sort.
  • Battledress are combat wear. This includes the armored suits used by infantry forces, and the light-pressure "work-suits" used by warship personnel when they engage in battle.

Spacers typically dress in highly utilitarian coveralls, which feature many pockets and insulate the wearer from harsh weather. Underneath the coveralls, they dress in tight-fitting full-body underwear to absorb perspiration. These undergarments allow them to slip out of their coveralls and slip into a spacesuit quickly in an emergency, and they are easy to clean.

It is not unusual for Spacers to sport personal buttons and patches on their overalls, and the undergarments come in different styles, colors and patterns.

By Race[]

Humans express themselves by what they wear. They dress in a wide range of outfits and decorate themselves with all sorts of accessories (pins and jewellery), cosmetics, and even body modifications (piercings and tattoos).

Humans are generally modest, one of the few races to have such a mindset. The minimum level of modesty in mixed company is loin-coverings, but paints and shirts are considered proper attire in polite company. The amount of modesty regarding bare-chested females may vary according to different times and cultures.

Dralasites by their physical nature abhor clothing, as it suppress their breathing and senses. They still wear protective suits and dress in uniforms for the sake of employment. They do not see clothing as all that impotent, as they use their bodies as a canvas. Dralasites on Inner Reach are well known for sporting skin dyes. Unless applied by a non-Dralasite, such dye-jobs generally have no order or pattern to them, due to their color-blindness.

For the most part, Dralasites enjoy sporting exotic aromas. They may even adhere small objects on their bodies if they give off a good taste or odor.

Vrusks don't have a sense of modesty, but they do dress in uniforms or protective suits. As they breathe through the underside of their abdomen, they leave it bare for proper ventilation. Vrusk uniforms tend to be a shirt or vest with a hat, shoes, and top cover for the abdomen. They have an appreciation of aesthetics, but they normally prefer to surround themselves with beautiful objects rather than dressing in fancy clothes. They do not express any form of style unless their patient company dictates it.

Yazirians typically dress in baggy coveralls to fit around their gliders membranes, otherwise they dress in something that can fit around their membrane attachment points at the wrists, shoulders, hips, and ankles.

Clothing is relatively new concept to the Yazirian race, as they are traditionally nudists, and their cultural traditions are rooted in decorations and accessories. They enjoy decorating themselves with brightly-colored capes and/or sashes, carved jewelry, beads, belts, bandoleers, tattoos, henna, and body piercings. Depending on where you go, you can still find Yazirian communities of active nudists, while others have taken to human modesty with religious zeal.

Ifshnit usually don't dress in much do to their full-body "hair coats." When they do dress in clothes, they usually prefer kilts. Both males and females braid their body hair. They are also likely to decorate their braids with beads and ornaments.

Major Trends and Styles[]

In Frontier Year 110 f.y., an assassination attempt on the Chair of the Council of Worlds fails, leading the authorities to discover a small, intelligent Sathar-based parasitic organism attached to the assassin's back, that was controlling his actions. With this threat, see-through apparel became fashionable almost immediately.