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Grenades

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[[File:Hightechgrenades.jpg|right|400px|An assortment of grenade types.]]
 
[[File:Hightechgrenades.jpg|right|400px|An assortment of grenade types.]]
   
'''Grenades''' can be thrown or fired from a [[Grenade Rifle|grenade rifle]] or [[Grenade Mortar|mortar]]. Characters can avoid or resist the effect of a grenade by passing an ability check that applies to the grenade. Grenades can be set to explode in two ways:on impact or with a timer that is adjustable for 1 to 10 turns. All grenades have a blast radius of 3 meters. Any character or creature within 3 m of a grenade when it goes off can be affected.
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'''Grenades''' can be thrown or fired from a grenade rifle or mortar. Characters can avoid or resist the effect of a grenade by passing an ability check that applies to the grenade. Grenades can be set to explode in two ways:on impact or with a timer that is adjustable for 1 to 10 turns. All grenades have a blast radius of 3 meters. Any character or creature within 3 m of a grenade when it goes off can be affected.
   
 
'''Cryo Grenade (optional): '''An exploding cryo grenade scatters sticky, freezing liquid (commonly liquid nitrogen) across everything in the blast radius. A cryo grenade causes 4d10 points of damage on the turn it explodes. The freezing liquid sticks to the victim, causing an additional 1d10 points of damage on the second, third and fourth turns after the explosion. A character that passes a Reaction Speed check takes only half damage. Anyone in a spacesuit takes no damage from a cryo grenade.
 
'''Cryo Grenade (optional): '''An exploding cryo grenade scatters sticky, freezing liquid (commonly liquid nitrogen) across everything in the blast radius. A cryo grenade causes 4d10 points of damage on the turn it explodes. The freezing liquid sticks to the victim, causing an additional 1d10 points of damage on the second, third and fourth turns after the explosion. A character that passes a Reaction Speed check takes only half damage. Anyone in a spacesuit takes no damage from a cryo grenade.
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