Machine Gun on Tripod

A machine gun is a fully automatic, belt-fed heavy weapon that can be moved and operated by one man. It is a heavier, longer version of the automatic rifle. Normally, it must be mounted on a bipod, tripod or a swivel mount to fire, but it can be fired standing. (If firing from a standing position, the firer loses the +20 bonus to hit for firing a burst.)

A machine gun fires bursts of 20 rounds each. One burst can be fired per turn. A burst has a +20 modifier to hit and can be aimed at up to five adjacent targets in a 10-meter wide area.[1]

Only one roll is needed to hit all the targets, but any negative modifiers that could apply to one target apply to the entire group. For example, if one target has soft cover, all of them are considered to have soft cover.

A burst causes 10d10 points of damage, plus 1d10 for every additional target after the first. The damage from a burst is divided as evenly as possible between all the targets. Skeinsuits and inertia screens reduce bullet damage by half. If a skeinsuit and an inertia screen are used together, damage is reduced to one-fourth the amount rolled.

Machine Gun (vehicle-mounted) Edit

Misc SF HeavyMG

A vehicle-mounted machine gun[2] is a fully automatic, belt-fed, vehicle or fixed emplacement heavy weapon that must be mounted on a vehicle hardpoint, pintle-mount or tripod to fire. A burst fires 20 bullets. Its range and damage are greater than that of the man-portable machine gun.

Notes & ReferencesEdit

  1. Star Frontiers Alpha Dawn Expanded Rulebook
  2. "Tanks a Lot" Dragon Magazine #91
Community content is available under CC-BY-SA unless otherwise noted.