(New page: ''Inspiration from Chasm City by Alastair Reynolds'' This is a weapon was created during the first sathar war for the UPF special forces. It's quiet and has the range of most small laser...) |
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− | This is a weapon was created during the first |
+ | This is a weapon was created during the first [[Sathar]] war for the [[UPF]] special forces. It's quiet and has the range of most small laser pistols. The ice rounds are cooled at sub-zero temperatures to insure they won't melt while trying to hit their target. The rounds are stored in a five-round clip that keeps the rounds cool at sub-zero temperatures. When the round enters the chamber the round warms up by a hundred degrees or so from sub-zero, but it isn't enough to truly warm up the round to melting point. When the round is fired the magnetic firing mechanism pushes the round out faster than most projectile rounds and doesnt create any heat to melt the round. Then if it hits its target the ice round will penetrate the skin and shatter (causing a shrapnel effect), but if the person is found dead the autopsy will show nothing in the body. |
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ROF: 1 shot |
ROF: 1 shot |
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Range: 5/10/15/20/- |
Range: 5/10/15/20/- |
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Ice Shrapnel Range: 5/-/-/-/- |
Ice Shrapnel Range: 5/-/-/-/- |
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Clip: 5 rounds special cooling clip |
Clip: 5 rounds special cooling clip |
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Weight: 2 kg |
Weight: 2 kg |
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Damage: 5D10+ per hit |
Damage: 5D10+ per hit |
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Ice Shrapnel Damage: 1D5 + per hit |
Ice Shrapnel Damage: 1D5 + per hit |
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Cost: 800 Credits |
Cost: 800 Credits |
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Type: Projectile Weapon |
Type: Projectile Weapon |
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+ | <poem> |
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+ | [[Category:Equipment]] |
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− | [[Category: |
+ | [[Category:Weapons]] |
+ | [[Category:House Rules]] |
Latest revision as of 07:08, 15 August 2015
Inspiration from Chasm City by Alastair Reynolds
This is a weapon was created during the first Sathar war for the UPF special forces. It's quiet and has the range of most small laser pistols. The ice rounds are cooled at sub-zero temperatures to insure they won't melt while trying to hit their target. The rounds are stored in a five-round clip that keeps the rounds cool at sub-zero temperatures. When the round enters the chamber the round warms up by a hundred degrees or so from sub-zero, but it isn't enough to truly warm up the round to melting point. When the round is fired the magnetic firing mechanism pushes the round out faster than most projectile rounds and doesnt create any heat to melt the round. Then if it hits its target the ice round will penetrate the skin and shatter (causing a shrapnel effect), but if the person is found dead the autopsy will show nothing in the body.
<poem>
ROF: 1 shot
Range: 5/10/15/20/-
Ice Shrapnel Range: 5/-/-/-/-
Clip: 5 rounds special cooling clip
Weight: 2 kg
Damage: 5D10+ per hit
Ice Shrapnel Damage: 1D5 + per hit
Cost: 800 Credits
Type: Projectile Weapon
<poem>