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Besides making the ship more difficult to hit, a masking screen absorbs energy from a laser. If a ship is hit by a laser while masked, the normal amount of damage is divided in half (fractions are rounded up). The result is the number of damage points inflicted on the target ship. |
Besides making the ship more difficult to hit, a masking screen absorbs energy from a laser. If a ship is hit by a laser while masked, the normal amount of damage is divided in half (fractions are rounded up). The result is the number of damage points inflicted on the target ship. |
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− | A masking screen has exactly the same effect on a laser fired out of the screen as it does on a laser fired into the mask. If a ship surrounded by a mask fires its lasers, resolve the attack as if the defending ship is masked. |
+ | A masking screen has exactly the same effect on a laser fired out of the screen as it does on a laser fired into the mask. If a ship surrounded by a mask fires its lasers, resolve the attack as if the defending ship is masked. Another drawback is the explosive pyrotechnics (technically, subatomic fusion) created if a necro-beam (aka "death ray") intersects the screen. |
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− | Another drawback is the explosive pyrotechnics (technically, subatomic fusion) created, should the mask be intersected by a necro-beam. If this happens, the amount of damage rolled is doubled (fractions are rounded up). The result is the number of damage points inflicted on the target ship. |
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A screen lasts as long as the ship travels in a straight line at its current speed. If a ship or space station in orbit around a planet creates a masking screen, the mask will last though one complete orbit. |
A screen lasts as long as the ship travels in a straight line at its current speed. If a ship or space station in orbit around a planet creates a masking screen, the mask will last though one complete orbit. |
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+ | A ship can carry a limited number of masking screens. |
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[[Category:Ship Defenses]] |
[[Category:Ship Defenses]] |