While checking my e-mail account (the damn thing was putting *ALL* Wikia updates in the spam folder -- I fixed that... hopefully), I found an update on one of the User's Wall and I remembered "Oh, %$#@! The edit war! I totally forgot about it!" Much of what I remember form all the drama was that the community could not agree an anything, some pictures I edited where deleted, having some real annoying technical issues and me getting really frustrated with everything. In the end, there was not much I could do resolve the situation, as everything (net related) was sidelined due to me getting cough up in real-life stuff that demanded too much of my attention. Well, I'm back.
Well, the sitution with ShadowShack (over the Chemical Drives article) kind'a resolved itself after he withdrew his material entirely from the Wiki.
Singsand I have butted heads a few times over some interpretations on a few articles, but we thrashed out most of our differences and we're getting along OK I think.
I've been working on adding articles and editing other articles for format, spelling, etc errors and adding images (see my activity list for details).
I did make one big screw up when I accidentally reformatted the template you were using for weapons tables. Sings was able to patch the problem temporarily, but didn't have the right permissions to revert the old template back.
Other than those issues, it's been pretty quiet. Sings and I are pretty much the only ones doing editing at the moment.
WTF!! That better not be a Rich Text editor! That garbage, is even less useless then the clap! Even coded interface is different. Errr... I might have to get back on that, once I figure it out. (My spelling may not be the best, but I'm at least better with wiki-code.)
I noticed that if you click a "redlink" or use the "pages needed" Insight you tend to get the (I'm guessing older) editor with all the old template stuff and the preview options off to the right side.
If you click on the link at the top to the named page itself, you will get a page offering to make the page for you. If you make a page from there it tends to give you the editor that doesn't have all the stuff off to the right side.
Holly $#@%!! What the %$#@ did Wikia do to this site? I found the icon that allows me to edit the template by wiki-code, but my efforts were met with one frustration after another! I can't even paste text (by right-click or ctrl+p), so I had to write-up EVERY DAMN THING OUT!! I hate that! And when I filled it all out (trying to start fresh), it was all "proper in; garbage out."
Its going to take more time, but I'm going to figure this %$#& out! I'm not going to let this damn site %$#&-up what I'm actually really good at here!
Do you have any means of contacting Teri over there? The site is offline at the server level. Can't get any of the subsites (like for the SF magazine) to load either. Frontierexplorer is still up, but no one ever answers emails over there it seems.
Do you mean sfus.starfrontiers.info? If so, that is not too surprising. That site was always problematic — taking forever to load anything, posting errors, shutting down of and on. The last big crisis was trying to get a hold of the site's owner, so he can pay the host server to stay active. Hopefully, that is not the case. I do not have any of them as contacts to find out more about whats going on.
Oh wait, you said starfrontiers.us (the title went over my head). Sorry, I don't go their enough to know whats going on.
I was going over some of my older work and noticed your comment about your Age of Adventure project. You might be interested in my Laser Rifle, Archaic and Laser Pistol, Archaic entries for that project as well.
Did you notice that some of the things mentioned are already mentioned in the original version of the article? Also, your additions in some points contradict the official rules also quoted in the article, like fuel price and usage.
Chemical drives simply cannot produce enough thrust for long enough to reach void velocity: the 10,000 km hex is an abstraction for the knight hawks space combat game, but is absolutely nonsensical for long-term acceleration; As mentioned in Interstellar Travel, using KH game scale, 1 ADF equals 16,666 meters per second squared. Since 1g = 9.80665 meters per second squared, 1 ADF equals approximately 1,700g's, which is absolutely not survivable for any known sentient species.
I'd like to edit the article to bring it back to consistency with existing rules, but I won't do anything without your go-ahead.
I apologize that I went ahead without the go-ahead, but the more I read it, the more I realized that it would be terribly confusing to a reader to see "rules" that contradict the established rules quoted verbatim.
I made an effort to streamline the original article, and integrated aspects of the additions (redone to meet established rules), such as the cost of a full fuel load, and coding the tables.
Sorry for not getting back to you in a timely fashion, I have been a little busy as of late.
The addition are not mine, but I accidentally deleted it during a "house cleaning", when I thought it was an empty and redundant category page. The act of deleting it (twice) got the editor burned-out from doing anything else on this site. I reloaded it to the related page, to make concession with the editor, along with others editors who feel that their efforts would just get wasted. I threw it in, as is, as a placeholder and never got back to incorporating it in proper (basically, having it as its own sub-section).
A thing that gets over-looked here as that this wiki was made for "homebrew material and original canon", but things got way too focused on the latter — which I have been guilty of. Official, canon content is fine, as an point of reference, but fans also want a place to dump their ideas and house-rules — things that could expand upon, or even improve upon Star Frontier's inherent shortcomings and inconsistencies.
I was thinking of ways to separate official, form home-brew, then it hit me...
Looking at the Assault Scout and Clarion Royal Marines pages; they both list official content, with additional fan-made content that expands upon them. There are variations to the basic Assault Scout design, to provide players with greater options. (Hell, "Stiletto-class" is technically not an official designation, but fans end up giving it that name, to where it just stuck.) And the Royal Marines get enlisted ranks (beneficial to AD players who want a career with them, without having to learn space-related skills), rank pins and uniforms (good, if you want to make consistent PC portraits), and even some support assets (which provides some added role-playing opportunists). If anyone wants to know anything "official", they can find them in the readily available "Remastered" PDFs.
And yes, I'm aware that the fan-made content would end-up clashing when approaching the same topic differently. That is were users need to find common ground or make concessions.
The problem with the article in question was that there was simply no middle ground; the two approaches are mutually incompatible, under which circumstances canon material should have priority over the houserule.
Lo and behold the aforementioned "burned out editor" continues to feel "wasted effort". How many times can a person frequent a restaurant that consistently botches their order? I avoided this restaurant for years, gave it a second chance, and the experience remains exactly the same. It's not water under the bridge, rather the bridge isn't sturdy enough to cross due to the erosion from said water.
Just noticed a problem with the Template:Vehicle Stats; acceleration and deceleration should not be listed as kph, but as meters/turn. I also think the m/t and kph entries are inverted; entering the kph (pp 29) into the m/t side yields the correct m/t (pp 30) listed as kph.
My antique phone is refusing to work the code and I'm away from my computer for the day; could you check on the template? Already a user seems to be having an issue with the crossed stats.
Yes, when working on the vehicle stats, I found discrepancies in the math early on, so I used the stats form the Vehicle Descriptions (page 29 while) for much of the stats while ignoring "Top/Cruise Speed" entries, instead, relying on the entries form the Vehicle Data Table (page 30), as they provide a more complete list of speeds. I used the table, and converted them into kph.
The funny thing is that I (think) was originally going make the speeds noted as "XXkph (XXm/t)" to make it look less... "rule-mechanic-y-ish" ...but I forgot to do that as I was making the vehicle pages (and doing the aforementioned calculations) *while* I was constructing the vehicle template. =P
I'll see what I can do with that "m/t and kph entries are inverted" problem. I use the raw text and code format, as I usually have issues working with the Perfect Text/Visual Editor format.
Your rewrite had too much "corporate war" flavor, reading much like the write-ups in cyberpunk settings. There is no real evidence that spacers are generally seen as lazy. I liked it as it was, because it is generic enough to be interpreted as you did, but it can also be interpreted as a junior version of the Spacer's Guild in Dune.
Sorry about that. I have been working on my game notes for an upcoming game (there are no Sathar menace, but lots of corporate shenanigans) and forgot to separate my stuff form the canon before working on that. Although, from the flavor texts in the rulebooks, SF characters, as Spacers, are presented like cyberpunk characters who hire out to Megacorps who have dirty jobs to do, and that always shaped my view of Spacers in general. Oh, and the 'lazy' thing is based on how companies, in real life, view union members — the whole thing is dumb-down take on business-union relations.
I get it. I'm also an avid player of Shadowrun and Cyberpunk 2020, which is why I picked up on the corp wars vibe.
SF, as of Alpha Dawn, presents the corps (primarily PGC) much like the railroad barons of 19th century America and the East India Company of the 18th century: you work for them, you freelance for them, or you work/freelance for those who supply them.
By the time KH rolls around, PGC is no longer the only game in town, but it is still the biggest; other corps are growing and they want their piece of the pie, but also there is the rise of the individual, where the bold can forge their own fortunes.
It was Zebulon that introduced cadres and unions, but Zeb was taking the game in an entirely new direction, attempting to step away from the exploration-oriented Alpha Dawn, and the entrerprise-oriented Knight Hawks.
Of course, the modules are all over the place when it comes to these themes!
You might've noticed the placeholder pic I've put in the pages of the "Organizations" category that don't have images of their own. I'd like to make a custom image for each of these orgs, but it will take a LONG time and I absolutely hate to see pages without a basic pic. As I make the new pics, I'll be replacing the placeholder, so that (hopefully) by the time I'm done, the placeholder will exist only in the archives.
I might also make placeholder pics for other categories, if needed.
Looking at the categories, it occurs to me that equipment that is exclusive to space/starships (like drives, missiles, screens) should not be included in the general equipment guide category, since this equipment is generally not obtainable outside of the spaceborne context, but also because it bloats the equipment guide category.
I'd include space/starships and shuttles (the categories) as equipment, but not the individual component pages.
LOL I looked into it, and found that "Equipment Guide" is a set of houserules for new equipment. At the time of taking over the Wiki, I did not know, and used to to categorize, as a board category, every single type of hardware, sort of spaceships and stations. If anything, "Equipment Guide" is a subcategory of House/Fan-made Rules. The Former Admin used this site as a dumping ground for his houserules, and added little or nothing in the way of official content.
Although, I think I'll keep the Corporate Wars as a means to note the conflicts that highlight the background of the setting. I'll have to full it with info.
I would make you Co-Admin, as you do A TON of work here, but my status (likely do to being a co-Admin) only grants "Moderator" and "Chat Moderator" to users. (shame) I would look further into upgrading your user-status, if you are at all interested.
Actually, That is what happen: Zeb Ulon and I joined the wiki to make heavy changes here and their, but we could not do all the necessary work to cut down on the rampant vandalism. I believe it was Zeb Ulon's idea to adopt the inactive wikia, and we did so as co-admins. Unfortunately, Zeb Ulon dropped out of the SF Wiki and community not too long after — he had not been active since 2011 — even joining the SF community to promote the site. What we did not know, was that the Co-admin status only gave "sysop" status, where a full Admin gets "bureaucrat" and "sysop" status.