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Revision as of 00:41, 9 August 2015

Poison vials by Sings-With-Spirits

Poisons are substances that cause disturbances to organisms, usually by chemical reaction, when a sufficient quantity is absorbed by an organism. The fields of medicine and zoology often describe a poison as either a toxin or as a venom: Toxins are poisons produced by organisms in nature, and venoms are toxins that are injected by an animal’s bite or sting. Note that the differentiator between venom and other poisons is the method of delivery.

In the Star Frontiers rules, poisons, toxins and venoms are considered the same. For convenience, the term Poison will be used throughout to describe all three.

Poisons are rated by their strength (S) and duration (D). The poison causes a specific amount of STA damage every hour. An S7/T9 poison will cause 7 points of damage every turn for 9 turns. Neutralizing a poison (using a shot of Antitox, for example) stops the poison from causing any more damage, but does not heal damage the poison caused on earlier turns.

Poisons can be either ingested (must be eaten or drunk to have effect), injected (introduced into the bloodstream through a cut, bite or injection) or inhaled (breathed in, like the S5/D10 poison delivered by Poison Gas Grenades).

Healing from Poison Damage

Damage from poison can only be healed through rest or through the use of Stimdose.

Poison damage heals naturally at a rate of 1 point for every 20 hours the poisoned character spends resting. Resting means doing nothing more strenuous than taking short walks. A hospital can heal up to 20 Stamina points per day, at a cost of 1 Credit per Stamina point healed, plus 50 Cr per day.

A shot of Stimdose given by a medic will immediately restore 10 Stamina points if the points were lost to poison, disease or infection. These 10 points are restored even if the character is unconscious. If the character's Stamina has been reduced to -10 or less, however, Stimdose will not save him, because only one dose can be given effectively in a 20-hour period.[1] Stimdose will not restore Stamina points unless the poison, disease or infection has been neutralized or cured with the proper drug, or if the poison has run its course.

Biocort has no effect on poison damage.

Other Poisons

Standard poisons do lethal damage to a character's stamina (STA), but other types of poison may exist that affect other attributes. These are designated by the attribute affected thus: Sx(ATT)/Tx.

Stamina is still used to resist the damage, regardless of the targeted attribute. A character who has a non-Stamina attribute with a current score of 0 or less is either unconscious or paralyzed, depending on the affected attribute. There is no limit to the negative numbers an attribute can reach (e.g. a character exposed to a particularly strong anti-LOG poison may have a LOG score of -60 after the poison has run), leaving the character alive, but unconscious or paralyzed. However, given the rate of healing, the character will likely die of starvation, dehydration, exposure, or predators/scavengers long before consciousness or mobility is regained.

Characters heal from these alternative poisons in the same manner as they heal from standard STA-affecting poisons, but with the addition that since damage can be lower than -10, it can take much longer to recover consciousness or functionality.

  • Strength (STR): Strength-affecting poisons weaken a character muscles, sapping their strength and reducing their carrying capacity and their Punching Score. Characters with Strength attributes of 0 or less are conscious but paralyzed, incapable of any voluntary movement whatsoever.
  • Dexterity (DEX): Dexterity-affecting poisons affect a character’s nervous system, inflicting spasms that make it difficult to exert fine motor control or proper hand-eye coordination. Characters with Dexterity attributes of 0 or less are conscious but effectively paralyzed, with uncontrollable tremors that leave them incapable of any voluntary movement whatsoever.
  • Reaction Speed (RS): Reaction Speed-affecting poisons affect a character’s nervous system in a different manner than DEX-affecting poisons; these poisons cause the nervous system to delay signals to the body, effectively slowing down reaction time without affecting fine motor control. Characters with Reaction Speed attributes of 0 or less are conscious but effectively paralyzed, as their brains signals do not reach the rest of the body, leaving them incapable of any voluntary movement whatsoever.
  • Intuition (INT): Intuition- affecting poisons affect a character’s conscious mind, reducing their perception of the world around them, making it hard to think straight or remember facts. Characters with Intuition scores of 0 or less are rendered unconscious until their INT scores are 1 or higher.
  • Logic (LOG): Logic- affecting poisons affect a character’s higher brain functions, making it hard to apply logic to any situation and allowing their baser emotions or instincts to become more prominent. Characters with Logic scores of 0 or less are rendered unconscious until their LOG scores are 1 or higher.
  • Personality (PER): Personality- affecting poisons affect the social centers of the mind, effectively inducing passivity which inhibits the victim’s ability to interact with others. Characters with Personality scores of 0 or less are effectively rendered unconscious until their PER scores are 1 or higher.
  • Leadership (LDR): Leadership- affecting poisons affect a character’s decisiveness and ability to project ideas to others. Characters with Leadership scores of 0 or less are effectively rendered unconscious until their LDR scores are 1 or higher.

Notes & References

  1. A shot of Stimdose can be given once every 20 hours, restoring 10 additional STA points even if the poisoned character is not resting.