Public Transportation is a shared passenger transport service which is available for use by the general public for a small cost.
|Ground Cycle||25 Cr plus 25 Cr/day|
|Hovercycle||25 Cr plus 25 Cr/day|
|Ground Car||50 Cr plus 50 Cr/day|
|Hover Car||50 Cr plus 75 Cr/day|
|Glijet||75 Cr plus 50 Cr/day|
|Ground Transport||75 Cr plus 100 Cr/day|
|Hover Transport||75 Cr plus 150 Cr/day|
|Explorer||75 Cr plus 200 Cr/day|
|Jetcopter||100 Cr plus 80 Cr/day|
|Aircar||100 Cr plus 100 Cr/day|
Monorails are common mass transit systems on Frontier worlds. Monorail cars can hold up to six passengers and travel at 40 to 60 kph (70-100 meters/turn). Monorail passengers usually pay 1 Cr per day for an unlimited number of rides. Occasionally, monorails are built underground and called subways.
Subshuttles are a form of monorail specialized for high-speed transportation over longer distances. They are so named because they tend to be built under ground. Passengers ride in pressurized cabins while the monorail itself travels though a sealed tube from which most or all of the atmosphere has been removed.
As a result, the subshuttle can achieve speeds in excess of 1,000 km/hour or more with greater energy efficiency than other forms rapid transit.
Ground cars, skimmers and even cycles may be used as cabs. Some are operated by drivers while others are piloted by robots or computers. A typical price is 2 Cr for the first km traveled and 1 Cr for each km after that. A more expensive option in some locations are aircabs. Aircabs are aircars and jetcopters. Aircabs costs 10 Cr for the first km traveled and 5 Cr for each km after that.
Rental vehicles EditRental vehicles come in all types short of military models. Where cabs are used for short trips within a local area, rentals are used when someone needs a personal vehicle for a short time. Cycles typically costs 25 credits a day, cars are around 50 Cr a day, transports are 75 plus 100 Cr or more a day, and aircars are 100 Cr a day.
Sometimes referred to as "turbolifts" or simply "lifts", elevators are common within most buildings. Vertical elevators are the most common, but some complexes feature multi-directional carriages that move along vertical and horizontal shafts by complex system of rails.
While most vertical elevators are a single carriage that moves freely in a shaft, a paternoster elevator is a chain of open compartments (each usually designed for two persons or one Vrusk) that move slowly in a loop up and down inside a building without stopping. Passengers can step on or off at any floor they like, with one side always going up, and the other side always going down. Paternosters offer more expediency then traditional elevators, but they are dangerous if one trips entering or exiting and gets crushed. Using an elevator, regardless of type, does not cost anything.
Moving Walkways Edit
Also called people-movers or sliders, these are sidewalks that are built like conveyor belts. A person simply steps onto the slider and it carries him, her or it along at 6 kph (10 meters/turn). Adjacent sliders moving in the opposite direction ether have static ground between them or are separated by a railing to prevent collisions. Sliders cannot make drastic turns, but one conveyor can end at another conveyor. They also cannot split directions, so many end at a static junction plate. Escalators are like sliders, but are made of segmented steps that allow of for gradient elevation — basically, moving stairs. Using a slider, regardless of type, does not cost anything.
Moving walkways are usually found only in spaceports and city centers in major cities on major worlds. They are also often found in major shopping centers and luxury housing complexes.
Super-Sonic Transports (SSTs) Edit
Large jet-powered aircraft capable of flying at very high altitudes at several times the speed of sound (sound travels 1,988 meters/turn). They are used as luxury passenger planes flying between large cities, as large cargo haulers supplying cities under construction, etc.
Orbital shuttles, Edit
Often called orbiters, these flyers are a cross between an airplane and a space ship. They are powerful enough to fly into orbit around a planet, and sturdy enough to re-enter the atmosphere and land on the surface. They are commonly used to carry supplies and passengers to orbiting space stations and spaceports. An orbiter can reach an orbiting space station in one to two hours.
Surface Ships EditSurface ships can range from three-mast sailing ships to luxury liners and supertankers. Hovercraft are used commonly in areas where the sea is relatively calm. Skimmers can be used over water if the waves are not more than 40 cm high.
Used on worlds where the seas are very rough, covered with ice or otherwise unsuited to surface travel. They are common around underwater cities and sea-bottom mines.
Space Travel Edit
Travel between star systems is more expensive and time-consuming than planetary travel. Most starships never land on a planet. Passengers board shuttles on the ground that take them into orbit, where they board a waiting starship or wait for one at a space station. When the starship reaches its destination, shuttles again take the passengers either to the planet's surface or to an orbiting space station where they can wait for another flight.
Travelers can buy three types of starship tickets: First Class, Journey Class and Storage.
First Class tickets are the most expensive, but First Class passengers get the best food, the biggest cabins and on-board entertainment. A First Class passenger can bring along up to 1 metric ton of cargo at no extra charge. The First Class section also is closest to the starship's lifeboats and emergency spacesuits, so First Class passengers have the best chance to survive a catastrophe. A First Class ticket costs 200 Credits per light-year traveled. For example, a First Class ticket from Prenglar to Cassidine (7 light years) costs 1,400 Credits.
Journey Class tickets gets travelers smaller cabins, poorer-quality food and no entertainment. A journey Class passenger can bring along up to .5 metric ton (500 kg) of cargo at no extra charge. In addition, they are farther from the lifeboats than First Class passengers. A Journey Class ticket costs 100 Credits per light-year traveled.
Storage Class tickets turns passengers into semi-living cargo. Passengers are "frozen" (placed in stasis using Freeze Field technology) and stored in special berths. The frozen passengers are revived at their destination. A Storage Class ticket costs 30 Credits per light-year traveled, and includes up to 100 kg of cargo.