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{{Race_stats|title1 = Sathar|average_size = 3.5 m long|average_mass = 55 kg|average_lifespan = Unknown|reproduction = Hermaphroditic, unknown|body_temperature = Unknown, believed endothermic|strength_/_stamina = +0|dexterity_/_reaction_speed = -5|intuition_/_logic = -5|personality_/_leadership = +10*|walking_(meters_/_turn) = 10|running_(meters_/_turn) = 20|hourly_(kilometers_/hour) = 3|row15 = Hypnotism|row16 = High Leadership (LD stat must be 20 points higher than PER)|image1 = Sathar.JPG}}
{{Template:Race
 
|Name = SATHAR
 
|Image = [[Image:Sathar.jpg]]
 
|Average Size = 3.5 m long
 
|Average Mass = 55 kg
 
|Average Lifespan = Unknown
 
|Reproduction = Hermaphroditic, unknown
 
|Body Temperature = Believed endothermic
 
|STR-STA = .+0
 
|DEX-REF = .-5
 
|INT-LOG = .-5
 
|PER-LDR = .+10*
 
|Walk = 10
 
|Run = 20
 
|Hourly = 3
 
|Ability1 = Hypnotism
 
|Ability2 = High Leadership
 
}}
 
{{HeadingA|Homeworld}}
 
Unknown
 
   
  +
== Homeworld ==
{{HeadingA|Physical Appearance and Structure}}
 
  +
Unknown, although the Sathar are reputed to be from an environmental background of such ferocity that it kills an average six out of eleven individuals before adolescence.
  +
 
== Physical Appearance and Structure ==
 
Sathar are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Scientists believe they are warm-blooded, but no live specimen has ever been studied.
 
Sathar are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Scientists believe they are warm-blooded, but no live specimen has ever been studied.
   
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A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
 
A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.
   
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, butwith a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattoos on others.
+
The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattoos on others.
   
 
Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks or doze grenades, but these reports have never been confirmed.
 
Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks or doze grenades, but these reports have never been confirmed.
   
{{HeadingA|Senses}}
+
== Senses ==
The Sathar's double pupils give it very wide angle vision. They can see objects in front of them and to both sides at the same time. They smell through two pits in front of their eyes. The sharpness of their senses is not known, but UPF biologists assume their hearing, smell and taste is about the same as a Human's.
+
The Sathar's double pupils give it very wide angle vision. They can see objects in front of them and to both sides at the same time. They smell through two pits in front of their eyes. The sharpness of their senses is not known, but UPF biologists assume their hearing, smell and taste is about the same as a [[Human]]'s.
   
{{HeadingA|Speech}}
+
== Speech ==
Captured recordings show that Sathar can speak Yazirian and Human languages as well as Pan-Galactic. They hiss and lisp when they speak. Their native language has never been translated.
+
Captured recordings show that Sathar can speak [[Yazirian]] and [[Human]] languages as well as [[Pan-Galactic (language)|Pan-Galactic]]. They hiss and lisp when they speak. Their native language has never been translated.
   
{{HeadingA|Society and Customs}}
+
== Society and Customs ==
  +
[[File:Misc SF SatharDodge.jpg|thumb|270x270px|The Sathar seem determined to let the other races learn as little as possible about their biology and society.]]
Almost nothing is known about Sathar society. They have tried to kill every alien creature they have met in the Frontier, usually with alarming success. No one knows why the Sathar attack so viciously or what they hope to gain. All attempts to contact the Sathar peacefully have failed.
 
   
  +
=== Aggression ===
No Sathar has ever been captured alive, because they kilI themselves before they can be taken. In one case, an entire Sathar ship self-destructed to avoid being captured. Freeze fields have been applied to several dead Sathar in an attempt to have them revived, but biologists have not been able to find a revival technique that works on them.
 
 
Almost nothing is known about Sathar society. They have tried to kill [https://starfrontiers.fandom.com/wiki/Category:Playable_Character_Races every alien creature] they have met in the [[Frontier Sector|Frontier]], usually with alarming success. No one knows why the Sathar attack so viciously or what they hope to gain. All attempts to contact the Sathar peacefully have failed.
   
  +
=== Secrecy ===
Scientists have proposed several theories, based on reports from observers. The most widely accepted was written by Gdtlask Gltak, a Vrusk sociologist. Gltak's theory states that all Sathar belong to military units called cadres. The markings on the back of the Sathar's head identify its cadre. Each cadre trains its members as soldiers from the time they are born. Gltak theorizes that Sathar attack alien worlds because their military society would fall apart if there was no enemy to fight.
 
 
No Sathar has ever been captured alive, because they kilI themselves before they can be taken. In one case, an entire Sathar ship self-destructed to avoid being captured. [[Freeze Field|Freeze fields]] have been applied to several dead Sathar in an attempt to have them revived, but [[Biosocial PSA|biologists]] have not been able to find a revival technique that works on them.
  +
  +
=== The Gltak Cadre Theory ===
 
Scientists have proposed several theories, based on reports from observers. The most widely accepted was written by Gdtlask Gltak, a [[Vrusk]] [[Biosocial PSA|sociologist]]. Gltak's theory states that all Sathar belong to military units called cadres. The markings on the back of the Sathar's head identify its [[cadre]]. Each cadre trains its members as [[Military PSA|soldiers]] from the time they are born. Gltak theorizes that Sathar attack alien worlds because their military society would fall apart if there was no enemy to fight.
   
 
Readers are warned that this is only a theory. Until a Sathar is captured alive, their true motivation will not be known.
 
Readers are warned that this is only a theory. Until a Sathar is captured alive, their true motivation will not be known.
   
{{HeadingA|Attitude}}
+
== Attitude ==
  +
[[File:The enemy slithers on.jpg|thumb|270x270px|Sathar are implacably hostile to all other races.]]
All Sathar should be considered hostile and dangerous. Citizens of the Frontier who encounter Sathar are required by law to report the incident immediately. If escaping is impossible, citizens are advised to attack on sight, as friendly approaches have always failed in the past.
 
   
  +
=== Hostility ===
Sathar also are known to use Dralaslle, Human, Vrusk and Yazirian agents to overthrow Frontier governments, terrorize citizens and disrupt trade. Like the Sathar themselves, these agents are extremely dangerous. Suspicious beings should be reported immediately. Citizens are discouraged from attacking Sathar agents, as most are trained and experienced killers.
 
 
All Sathar should be considered hostile and dangerous. Citizens of the [[Frontier Sector|Frontier]] who encounter Sathar are required by law to report the incident immediately. If escaping is impossible, citizens are advised to attack on sight, as friendly approaches have always failed in the past.
   
  +
=== Reaction Modifiers by Race ===
{{HeadingA|Special Abilities}}
 
  +
{| class="article-table" style="width: 200px;" cellspacing="0" cellpadding="0" border="0"
  +
! scope="col" |<br>
  +
! scope="col" |to Sathar
  +
!from Sathar
  +
|-
  +
|[[Human]]
  +
|<nowiki>-20</nowiki>
  +
|<nowiki>-20</nowiki>
  +
|-
  +
|[[Dralasites|Dralasite]]
  +
|<nowiki>-20</nowiki>
  +
|<nowiki>-30</nowiki>
  +
|-
  +
|[[Vrusk]]
  +
|<nowiki>-10</nowiki>
  +
|<nowiki>-10</nowiki>
  +
|-
  +
|[[Yazirian]]
  +
|<nowiki>-30</nowiki>
  +
|<nowiki>-20</nowiki>
 
|}
  +
''(Cited from the Alpha Dawn Expanded Rule Book p.65)''
  +
  +
=== Agents ===
 
Sathar also are known to use [[Dralasite]], [[Human]], [[Vrusk]] and [[Yazirian]] agents to overthrow [[Frontier Sector|Frontier]] governments, terrorize citizens and disrupt trade. Like the Sathar themselves, these agents are extremely dangerous. Suspicious beings should be reported immediately. Citizens are discouraged from attacking Sathar agents, as most are trained and experienced killers.
  +
 
== Special Abilities ==
 
The following information is secret, and should not be given to players until they discover it in the course of the game.
 
The following information is secret, and should not be given to players until they discover it in the course of the game.
   
 
=== Hypnotism ===
'''Hypnotism.''' A Sathar can hypnotize a character by talking to him in a non-combat situation.
+
A Sathar can hypnotize a character by talking to him in a non-combat situation.
   
 
The character must make a Logic check; if he fails, he is hypnotized. A hypnotized character will think the Sathar is his friend, and will want to cooperate with it. He will see things the way the Sathar describes them, if his other senses do not contradict what the Sathar tells him. (For example, a character would not believe that a fire was a pool of water). A Sathar can command a hypnotized person to do something at a specific time, and to forget that he has been hypnotized until that time. For example, a character could be commanded to turn off a security system at midnight.
 
The character must make a Logic check; if he fails, he is hypnotized. A hypnotized character will think the Sathar is his friend, and will want to cooperate with it. He will see things the way the Sathar describes them, if his other senses do not contradict what the Sathar tells him. (For example, a character would not believe that a fire was a pool of water). A Sathar can command a hypnotized person to do something at a specific time, and to forget that he has been hypnotized until that time. For example, a character could be commanded to turn off a security system at midnight.
   
 
=== High Leadership ===
'''High Leadership.''' A Sathar's Leadership score must be 20 points higher than its Personality score.
+
A Sathar's Leadership score must be 20 points higher than its Personality score.
  +
  +
== Combat Strategies & Tactics ==
  +
[[File:Misc SF SatharMarine.jpg|thumb|294x294px|Sathar marine boarding an UPF vessel.]]The Sathar have never surrendered to any members of the [[United Planetary Federation|UPF]]. Once, in fact, a disabled Sathar [[destroyer]] was approached by a [[United Planetary Federation|UPF]] [[frigate]] with intent to board. As the [[frigate]] pulled alongside the Sathar [[Spaceship|ship]], the [[destroyer]] exploded with a force that completely destroyed the [[United Planetary Federation|UPF]] [[Spaceship|ship]]. It has since become standard procedure to bombard crippled Sathar [[Spaceship|ships]] from a distance, without attempting to board.
  +
  +
The Sathar attack with incredible ferocity, but this does not mean that they use no tactical maneuvering in [https://starfrontiers.fandom.com/wiki/Category:Battle space battles]. In fact, the mysterious race is famed for devious cunning and extreme unpredictability in [https://starfrontiers.fandom.com/wiki/Category:Battle battle]. Feints, bluffs, and diversions have all been used to great effect by the Sathar at one time or another.
  +
  +
The Sathar have been known to retreat a few times, but only if they are hopelessly outnumbered and/or believe that they can inflict greater damage in a later encounter. Suicide tactics, including ramming enemy [[Spaceship|ships]], also are used by Sathar if a [https://starfrontiers.fandom.com/wiki/Category:Battle battle] is going against them.
  +
== Images of Sathar ==
  +
A list of images of Sathar characters can be found [https://starfrontiers.fandom.com/wiki/Category:Images_of_Sathar here].
  +
== Sathar of note ==
  +
'''General Ss-Far''' ''(Gender/PSA - male/military; http://starfrontiers.us/node/2513)''
  +
  +
PSA - Primary Skill Area.
  +
  +
==Notes and References==
   
''(cited from Alpha Dawn Expanded Rule Book p.25-7)''
+
*Star Frontiers [[Alpha Dawn]] Expanded Rulebook pp.25-27
[[Category:Race]]
+
[[Category:Races]]
 
[[Category:Non-Player Character Races]]
 
[[Category:Non-Player Character Races]]

Revision as of 21:02, 19 June 2020


Homeworld

Unknown, although the Sathar are reputed to be from an environmental background of such ferocity that it kills an average six out of eleven individuals before adolescence.

Physical Appearance and Structure

Sathar are long, worm-like creatures. Their bodies are divided into segments, like an earthworm's. They do not have a skeleton. Instead, they support their bodies hydrostatically, by pumping liquid into the segments so they become hard. A shiny, clear slime coats their skin. Scientists believe they are warm-blooded, but no live specimen has ever been studied.

A Sathar's head tapers toward its mouth, which is circular and ringed with teeth. Each of their two eyes has two pupils. Four tentacles, two on each side of the body, are arranged about 1 meter below the head. The first pair is slender and weak-looking, and about 1 meter long. These end in four smaller finger-like tentacles. The second pair of tentacles is stronger and about 1.2 meters long. Both of these tentacles end in a paddle-like pad. This second pair is used for heavy lifting, while the smaller tentacles are used for fine work and for holding small weapons.

A Sathar moves by slithering across the ground with the first meter of its body raised. They also can coil like a snake, raising 1.5 meters of their bodies from the ground.

The color of Sathar skin varies from yellow to brown. The tentacles are the same as the body, but with a slight greenish tint. The underbelly is pale pink. A pattern of dots, speckles and stripes decorates the back of the head. These patterns are natural on some Sathar, but are tattoos on others.

Some survivors of Sathar attacks have reported that Sathars are not effected by electrical shocks or doze grenades, but these reports have never been confirmed.

Senses

The Sathar's double pupils give it very wide angle vision. They can see objects in front of them and to both sides at the same time. They smell through two pits in front of their eyes. The sharpness of their senses is not known, but UPF biologists assume their hearing, smell and taste is about the same as a Human's.

Speech

Captured recordings show that Sathar can speak Yazirian and Human languages as well as Pan-Galactic. They hiss and lisp when they speak. Their native language has never been translated.

Society and Customs

Misc SF SatharDodge

The Sathar seem determined to let the other races learn as little as possible about their biology and society.

Aggression

Almost nothing is known about Sathar society. They have tried to kill every alien creature they have met in the Frontier, usually with alarming success. No one knows why the Sathar attack so viciously or what they hope to gain. All attempts to contact the Sathar peacefully have failed.

Secrecy

No Sathar has ever been captured alive, because they kilI themselves before they can be taken. In one case, an entire Sathar ship self-destructed to avoid being captured. Freeze fields have been applied to several dead Sathar in an attempt to have them revived, but biologists have not been able to find a revival technique that works on them.

The Gltak Cadre Theory

Scientists have proposed several theories, based on reports from observers. The most widely accepted was written by Gdtlask Gltak, a Vrusk sociologist. Gltak's theory states that all Sathar belong to military units called cadres. The markings on the back of the Sathar's head identify its cadre. Each cadre trains its members as soldiers from the time they are born. Gltak theorizes that Sathar attack alien worlds because their military society would fall apart if there was no enemy to fight.

Readers are warned that this is only a theory. Until a Sathar is captured alive, their true motivation will not be known.

Attitude

The enemy slithers on

Sathar are implacably hostile to all other races.

Hostility

All Sathar should be considered hostile and dangerous. Citizens of the Frontier who encounter Sathar are required by law to report the incident immediately. If escaping is impossible, citizens are advised to attack on sight, as friendly approaches have always failed in the past.

Reaction Modifiers by Race


to Sathar from Sathar
Human -20 -20
Dralasite -20 -30
Vrusk -10 -10
Yazirian -30 -20

(Cited from the Alpha Dawn Expanded Rule Book p.65)

Agents

Sathar also are known to use Dralasite, Human, Vrusk and Yazirian agents to overthrow Frontier governments, terrorize citizens and disrupt trade. Like the Sathar themselves, these agents are extremely dangerous. Suspicious beings should be reported immediately. Citizens are discouraged from attacking Sathar agents, as most are trained and experienced killers.

Special Abilities

The following information is secret, and should not be given to players until they discover it in the course of the game.

Hypnotism

A Sathar can hypnotize a character by talking to him in a non-combat situation.

The character must make a Logic check; if he fails, he is hypnotized. A hypnotized character will think the Sathar is his friend, and will want to cooperate with it. He will see things the way the Sathar describes them, if his other senses do not contradict what the Sathar tells him. (For example, a character would not believe that a fire was a pool of water). A Sathar can command a hypnotized person to do something at a specific time, and to forget that he has been hypnotized until that time. For example, a character could be commanded to turn off a security system at midnight.

High Leadership

A Sathar's Leadership score must be 20 points higher than its Personality score.

Combat Strategies & Tactics

Misc SF SatharMarine

Sathar marine boarding an UPF vessel.

The Sathar have never surrendered to any members of the UPF. Once, in fact, a disabled Sathar destroyer was approached by a UPF frigate with intent to board. As the frigate pulled alongside the Sathar ship, the destroyer exploded with a force that completely destroyed the UPF ship. It has since become standard procedure to bombard crippled Sathar ships from a distance, without attempting to board.

The Sathar attack with incredible ferocity, but this does not mean that they use no tactical maneuvering in space battles. In fact, the mysterious race is famed for devious cunning and extreme unpredictability in battle. Feints, bluffs, and diversions have all been used to great effect by the Sathar at one time or another.

The Sathar have been known to retreat a few times, but only if they are hopelessly outnumbered and/or believe that they can inflict greater damage in a later encounter. Suicide tactics, including ramming enemy ships, also are used by Sathar if a battle is going against them.

Images of Sathar

A list of images of Sathar characters can be found here.

Sathar of note

General Ss-Far (Gender/PSA - male/military; http://starfrontiers.us/node/2513)

PSA - Primary Skill Area.

Notes and References

  • Star Frontiers Alpha Dawn Expanded Rulebook pp.25-27