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− | '''Solar Power Generators '''are |
+ | '''Solar Power Generators '''are an alternate type of [[Power Generator|power generator]] used in the [[Frontier Sector|Frontier]]. They are also called "Solar Generators" or "Solar Cells". They are used in many settings where more bulky or mechanical generators would not be appropriate. |
== Physical Description == |
== Physical Description == |
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Solar generators consist of one or more flat, dark blue or black photovoltaic panels. These panels convert ambient light into electrical energy. Panels vary in size according to the type of generator. There are a number of standard types whose panels range from 90cm<sup>2</sup> (Type AAA) to beyond 48m<sup>2</sup> (Type 6), but a character could commission a custom design based on his individual needs and preferences.<ref>The cost of a custom design would of course have to be negotiated between character and designer.</ref> |
Solar generators consist of one or more flat, dark blue or black photovoltaic panels. These panels convert ambient light into electrical energy. Panels vary in size according to the type of generator. There are a number of standard types whose panels range from 90cm<sup>2</sup> (Type AAA) to beyond 48m<sup>2</sup> (Type 6), but a character could commission a custom design based on his individual needs and preferences.<ref>The cost of a custom design would of course have to be negotiated between character and designer.</ref> |
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+ | |||
+ | Power from the generator is routed directly into a device or structure or it may be stored in one or more [[Parabattery|parabatteries]], which must be purchased separately. Solar generators are also capable of recharging [[Power beltpack|power beltpacks]] and [[Power Backpack|backpacks]]. |
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== Energy Output == |
== Energy Output == |
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− | The output of a solar generator depends on the size of the photovoltaic panels. A panel measuring |
+ | The output of a solar generator depends on the size of the photovoltaic panels. A panel measuring 1.5m<sup>2</sup> produces 1100 [[SEU]]/hour. |
=== Limitations === |
=== Limitations === |
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+ | Solar generators require a certain amount of light to operate a optimum output. They are less effective on planets orbiting dim stars or in overcast conditions. Likewise they cannot operate effectively at night. |
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⚫ | |||
+ | |||
+ | High heat (above 32<sup>o</sup>C) will also cause the system to lose efficiency (and ultimately wear out more quickly). |
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+ | |||
⚫ | GMs may deduct a percentage from a given generators' output based on poor conditions.<ref>I would suggest no more than -5% per for up to 3 negative conditions (so a max of -15%).</ref> In addition, larger generators require a not inconsiderable amount of space to spread out the panels, which can limit the amount of power generated based on the space available. |
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== Maintenance == |
== Maintenance == |
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− | Since solar generators have so few parts (almost none of them moving ones) they are extremely reliable. Most needed maintenance involves any associated power storage/distribution systems. One problematic area is the photovoltaic panels themselves. While sturdily constructed against normal wear and tear, they are vulnerable to impact damage (from weapons fire, falling |
+ | Since solar generators have so few parts (almost none of them moving ones) they are extremely reliable. Most needed maintenance involves any associated power storage/distribution systems. One problematic area is the photovoltaic panels themselves. While sturdily constructed against normal wear and tear, they are vulnerable to impact damage (from weapons fire, falling objects, etc). When such damage occurs, the panels will have to be replaced, as they are sealed units. |
== Operational Endurance == |
== Operational Endurance == |
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− | + | A solar generators' photovoltaic panels typically lose approximately 0.5% efficiency per year. Therefore most engineers design solar power systems with an expected lifetime of 25-30 years.<ref>Again, certain unfavorable conditions such as regular heat above 32<sup>o</sup>C, or constant wind-blown sand, etc, degrade the system and may result in the GM subtracting a percentage from that lifespan.</ref> |
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== Types == |
== Types == |
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{| class="article-table" |
{| class="article-table" |
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− | !Generator Type |
+ | !Generator<br />Type |
− | !SEU/hour |
+ | !SEU/<br />hour |
− | !SEU/second |
+ | !SEU/<br />second |
− | !Cost (Cr) |
+ | !Cost<br />(Cr) |
!Mass |
!Mass |
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− | !Panel Area (unit<sup>2</sup>) |
+ | !Panel Area<br />(unit<sup>2</sup>) |
|- |
|- |
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|AAA |
|AAA |
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|48m |
|48m |
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|- |
|- |
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− | | |
+ | |Above 6 (per type) |
|x2 |
|x2 |
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|x2 |
|x2 |
Latest revision as of 02:32, 2 May 2016
Solar Power Generators are an alternate type of power generator used in the Frontier. They are also called "Solar Generators" or "Solar Cells". They are used in many settings where more bulky or mechanical generators would not be appropriate.
Physical Description[]
Solar generators consist of one or more flat, dark blue or black photovoltaic panels. These panels convert ambient light into electrical energy. Panels vary in size according to the type of generator. There are a number of standard types whose panels range from 90cm2 (Type AAA) to beyond 48m2 (Type 6), but a character could commission a custom design based on his individual needs and preferences.[1]
Power from the generator is routed directly into a device or structure or it may be stored in one or more parabatteries, which must be purchased separately. Solar generators are also capable of recharging power beltpacks and backpacks.
Energy Output[]
The output of a solar generator depends on the size of the photovoltaic panels. A panel measuring 1.5m2 produces 1100 SEU/hour.
Limitations[]
Solar generators require a certain amount of light to operate a optimum output. They are less effective on planets orbiting dim stars or in overcast conditions. Likewise they cannot operate effectively at night.
High heat (above 32oC) will also cause the system to lose efficiency (and ultimately wear out more quickly).
GMs may deduct a percentage from a given generators' output based on poor conditions.[2] In addition, larger generators require a not inconsiderable amount of space to spread out the panels, which can limit the amount of power generated based on the space available.
Maintenance[]
Since solar generators have so few parts (almost none of them moving ones) they are extremely reliable. Most needed maintenance involves any associated power storage/distribution systems. One problematic area is the photovoltaic panels themselves. While sturdily constructed against normal wear and tear, they are vulnerable to impact damage (from weapons fire, falling objects, etc). When such damage occurs, the panels will have to be replaced, as they are sealed units.
Operational Endurance[]
A solar generators' photovoltaic panels typically lose approximately 0.5% efficiency per year. Therefore most engineers design solar power systems with an expected lifetime of 25-30 years.[3]
Types[]
Generator Type |
SEU/ hour |
SEU/ second |
Cost (Cr) |
Mass | Panel Area (unit2) |
---|---|---|---|---|---|
AAA | 60 | 0.0167 | 20 | 1.5 | 90cm |
AA | 115 | 0.0319 | 40 | 3 | 170cm |
A | 225 | 0.0625 | 75 | 6.25 | 350cm |
0 | 550 | 0.1527 | 150 | 12.5 | 700cm |
1 | 1100 | 0.3055 | 300 | 25 | 1.5m |
2 | 2200 | 0.6110 | 600 | 50 | 3m |
3 | 4400 | 1.2220 | 1200 | 100 | 6m |
4 | 8800 | 2.4440 | 2400 | 200 | 12m |
5 | 17600 | 4.8880 | 4800 | 400 | 24m |
6 | 35200 | 9.7760 | 9600 | 600 | 48m |
Above 6 (per type) | x2 | x2 | x2 | x2 | x2 |
Notes and References[]
- ↑ The cost of a custom design would of course have to be negotiated between character and designer.
- ↑ I would suggest no more than -5% per for up to 3 negative conditions (so a max of -15%).
- ↑ Again, certain unfavorable conditions such as regular heat above 32oC, or constant wind-blown sand, etc, degrade the system and may result in the GM subtracting a percentage from that lifespan.