Yazirians are a space-faring sentient mammalian species which inhabits the worlds of the Frontier Sector. They are one of the four basic "PC Races" introduced in Alpha Dawn.
Yazirians are tall, light-boned humanoids with furry manes around their necks. The other three Core Races have nicknamed them "monkeys" because they look like chimpanzees. Thin membranes that stretch between their arms, torso, and legs allow Yazirians to glide short distances. They are generally the smartest of the four Core Races, but are also the most warlike. ("Monkeys" are still timid and laid-back compared to Sathar, however.) Despite being pushy and aggressive, Yazirians are neither as quick as Vrusk nor as strong as Dralasites. Their eyes are very sensitive to light, so they must wear dark goggles during the day.
Homeworld[]
Unknown. Ancient legends refer to their race as the Hadozee. Historians theorize that this is the original name of the race and that "yazirian" is a place-of-origin name; "from Yaziria" or "from Yazir". Whatever the truth of this, it is hidden in the distant past.
The Yazirian primary systems lie within the so-called Athor Reaches; the region of space that lies cradled between the Lesser Morass and the Yreva Nebula.
Physical Appearance and Structure[]
Yazirians are tall, thin humanoids. They have long arms and legs and slender torsos. Two large flaps of skin called a patagium grow on either side of their bodies, attached along their arms, torso and legs. When a Yazirian raises its arms, this membrane is stretched tight and forms a sort of wing. Under certain conditions (explained under Gliding, below), Yazirians can glide short distances using these wings.
Yazirians have muzzles and high foreheads, giving them an animal-like appearance. Their heads are surrounded by manes and collars of hair, which varies in color from glossy black to pale yellow. Their skin color ranges from gray to Iight tan. Because their bodies do not sweat, Yazirians pant to keep cool. They are omnivores.
Yazirians are mammalian, and their females have two pairs of mammaries (breasts). These mammaries are smaller compared to human mammaries, because Yazirian infants have longer muzzles (human infants could suffocate from nursing on a flat chest, due to their pug faces).
Yazirians have four joints (one more than Humans) on their fingers and toes. The inside toe is opposed like a thumb, allowing them to grasp things with their feet. The tips of their fingers and toes end in broad, ribbed pads, giving them an excellent grip. These characteristics, combined with their animal-like appearance, earned them the nickname "monkeys."
Aging and Development[]
State | Years (GST) |
---|---|
Childhood | 1-9 |
Young Adult | 10-13 |
Mature | 14-40 |
Middle Aged | 41-60 |
Old | 60-100 |
Venerable | 101+ |
Senses[]
Yazirians' senses of hearing, smell and taste are equivalent to a human's. Because they evolved from nocturnal hunters, however, their eyes are adapted to seeing in dim light. They can not see in complete darkness. They usually wear dark goggles when they must work in sunlight. In bright light, Yazirians without dark goggles must subtract 15 from both their Dexterity and Reaction speed scores.
Speech[]
Yazirians have no trouble speaking Human languages or Pan-Galactic. Their own language is a combination of Human-type sounds and snarls and growls.
Society and Customs[]
Yazirian communities are divided into large, loosely organized clans. All the members of a clan are related to each other. In the past, clan ties were very strong. The clans had traditional enemies and allies, and they struggled constantly for power and land. Since the Yazirians moved into space, they have learned to cooperate more and the clans have become less important. Despite this, Yazirians still have a reputation throughout the Frontier as proud, fierce fighters.
Yazirian Custom: The Life-Enemy[]
A custom Yazirians have kept intact is the selection of a life-enemy. When a Yazirian chooses a life-enemy, he dedicates his life to destroying, overcoming or outdoing that enemy as completely as possible. In the past, a Yazirian would choose an enemy clan or clan member as his life-enemy, but now the choice is much wider. A Yazirian scientist could name an incurable disease as his life-enemy, or a Yazirian trader could choose a competing company. The scientist would try to find a cure for the disease; the trader would try to build up his own company so it is more powerful than his enemy's, or even try to drive the other company out of business.
A Yazirian gains honor by striving to defeat his enemy. Yazirians with powerful life-enemies are respected and admired. A Yazirian that defeats its enemy does not need to choose another, but some Yazirians do. There is no set point in a Yazirian's life when he must choose a life-enemy, and some Yazirians never choose one. A Yazirian that dies without having chosen a life-enemy is considered unlucky.
Clothing[]
Typical Yazirian clothing is a large, brightly colored cape and tunic, a waist belt and two belts crossed over the chest. Dark goggles are worn in the daytime. Yazirians do not like shoes, but when necessary they wear mitten-like shoes.
Attitude[]
In general, Yazirians like Vrusk and Humans. They occasionally lose their patience with Dralasites, because they are slow and would rather discuss ideas than act on them.
Reaction Modifiers by Race[]
to Yazirian | from Yazirian | |
---|---|---|
Human | -5 | -5 |
Dralasite | +0 | -10 |
Vrusk | +0 | +0 |
Sathar | -20 | -30 |
(Cited from the Alpha Dawn Expanded Rule Book p.65)
Special Abilities[]
Battle Rage[]
Yazirians train themselves to go berserk in battle. A berserk Yazirian gets a bonus of +20 to hit in melee. Yazirian characters start with a Battle Rage score of 5, and a 5% chance to go berserk at the start of a battle. This chance can be increased by spending experience points (see IMPROVING CHARACTERS) to raise the Battle Rage score. Battle Rage lasts as long as the Yazirian keeps fighting; it ends when the Yazirian rests for five minutes.
Gliding[]
Yazirians can glide short distances using the membranes along their sides. A Yazirian can glide 1 meter for every meter he is above the ground when he starts. He must start at least 10 meters above the ground. The maximum distance a Yazirian can glide depends on the gravity of the planet, as shown below.
Gravity | Maximum Glide |
---|---|
< 0.6 | - * |
0.6 | 150 m |
0.7 | 100 m |
0.8 | 50 m |
0.9 | 25 m |
1.0 | 10 m |
> 1.0 | - * |
*Yazirians cannot glide on planets with gravities below .6 or above 1. (Cited from the Alpha Dawn Expanded Rule Book p.23-5)
Images of Yazirians[]
A list of images of Yazirian characters can be found here.
Yazirians of note[]
Baralou "Frosty" Ap-Reaverchan, (female, SFAD-5 Bugs in the System p.38)
Ashley (Gender/PSA - female/biosocial; http://starfrontiers.us/node/9149)
Bakchu, a Pan-Galactic agent (Alpha Dawn Basic Rule Book p.2)
Bender (Gender/PSA - male/military; http://starfrontiers.us/node/4758)
Billow (Gender/PSA - male/biosocial; http://starfrontiers.us/node/3226)
Borkon of Dorkon (Gender/PSA - male/biosocial; http://starfrontiers.us/node/4117)
Maggar Broubb, a smuggler (male, SFKH-0 The Warriors of White Light p.6)
Tanar Daagron, a Clarion Royal Marine (male, http://www.starfrontiers.info/wiki/index.php/Tanar_Daagron)
Sho-Pi Dala (Gender/PSA - male/military; http://starfrontiers.us/node/3545)
Otto Durako (Gender/PSA - male/military; http://starfrontiers.us/node/8041)
Eusyl (Gender/PSA - female/biosocial; Alpha Dawn Basic Rule Book p.4-7; also http://starfrontiers.us/node/1928)
Deed Fengall, a Jetsom Team Leader (female, SFAD-5 Bugs in the System p.34 & 46)
Bluto Goorhud, a Clarion Royal Marine (male, SFKH-0 The Warriors of White Light p.4)
Grawahrr (Gender/PSA - male/military; http://starfrontiers.us/node/9187)
Grelikk (Gender/PSA - male/military; http://starfrontiers.us/node/3124)
Gratchu Hakes, a Star Law Ranger (male, SFKH-2 Mutiny on the Eleanor Moraes p.18) and later a Clarion Royal Marine (SFKH-3 Face of the Enemy p.16; also SFKH-4 The War Machine)
Gok Hargut (Gender/PSA - male/military; http://starfrontiers.us/node/3039)
Lettes Hradem, a Clarion Royal Marine (SFKH-4 The War Machine)
Pradi Innesti, a Star Law Ranger (male, SFKH-2 Mutiny on the Eleanor Moraes p.6) and later a Clarion Royal Marine (SFKH-3 Face of the Enemy p.16; also SFKH-4 The War Machine)
Grobber Jaloub, a pregenerated PC (SFAD-4 Mission to Alcazzar p.37)
Jazz (Gender/PSA - male/military; http://starfrontiers.us/node/9814)
"Furious" Jeorj (Gender/PSA - male/military; http://starfrontiers.us/node/9186)
Kangee (Gender/PSA - male/military; http://starfrontiers.us/node/4177)
Khan-gha (Gender/PSA - male/military; http://starfrontiers.us/node/1265)
Kisan (Gender/PSA - male/technological; http://starfrontiers.us/node/8988)
Alik Klar (Gender/PSA - male/military; http://starfrontiers.us/node/3141)
Gret Korg (Gender/PSA - male/military; http://starfrontiers.us/node/2013)
Terc Krenn (Gender/PSA - male/military; http://starfrontiers.us/node/1238)
Alissus Moam Krishtar (Gender/PSA - male/military; http://starfrontiers.us/node/9037)
Kares Leiuse (Gender/PSA - female/military; http://starfrontiers.us/node/8535)
Jareb Longfellow (Gender/PSA - male/biosocial; http://starfrontiers.us/node/2073)
Gog Malla (Gender/PSA - male/military; http://starfrontiers.us/node/6313)
Manetoe, a Sathar agent (male, Alpha Dawn Basic Rule Book p.10-12)
Geeko-sur Mang (male, SFAD-0 Crash on Volturnus p.11)
Urugg Meebe, a Clarion Royal Marine (male, SFKH-0 The Warriors of White Light p.4)
Mrak-A-Geego, a pre-rolled female PC (SFAD-2 Assault on Starship Omicron p.5)
Atata Myera, a deceased Sape Handler (male, SFAD-5 Bugs in the System p.34 & 46)
No'Go No'Go (Gender/PSA - male/military; http://starfrontiers.us/node/4237)
Grak Noyaz (Gender/PSA - male/military; http://starfrontiers.us/node/8078)
Jeticia Nye (Gender/PSA - female/military; http://starfrontiers.us/node/1605)
Terl Obar (Gender/PSA - male/biosocial; http://starfrontiers.us/node/3405)
Ook-A-Lug, a pre-rolled male PC (SFAD-2 Assault on Starship Omicron p.5)
Oolong (Gender/PSA - male/biosocial; http://starfrontiers.us/node/5303)
Gideon Pai-jon (Gender/PSA - male/military; http://starfrontiers.us/node/2237)
Beebe Rhed, a Clarion Royal Marine (SFKH-3 Face of the Enemy p.15; also SFKH-4 The War Machine)
"Rinny" Rin-Blanka (Gender/PSA - male/technological; http://starfrontiers.us/node/3109)
Janniss Robbaur, a pregenerated PC (SFAD-4 Mission to Alcazzar p.37)
Rocket the Gunrunner (Gender/PSA - female/military; http://starfrontiers.us/node/9152)
Roma Sahai (Gender/PSA - female/biosocial; http://starfrontiers.us/node/1476)
Sarah (Gender/PSA - female/technological; http://starfrontiers.us/node/9150)
Ri-kono "Riki" Shea-Dow (Gender/PSA - male/military; http://starfrontiers.us/node/2205)
Sketch (Gender/PSA - male/military; http://starfrontiers.us/node/1729)
Teen (Gender/PSA - female/technological; http://starfrontiers.us/node/9153)
Karak Terb (Gender/PSA - male/military; http://starfrontiers.us/node/9039)
Viyizzi, a pregenerated female PC (SFAD-3 Sundown on Starmist p.37)
Castuss Wallorr, a male Sape Handler (SFAD-5 Bugs in the System p.34, 38, 46)
Woot (Gender/PSA - male/technological; http://starfrontiers.us/node/1183)
Horradd Wullubber, a pregenerated PC (SFAD-4 Mission to Alcazzar p.37)
Xan (Gender/PSA - male/biosocial; http://starfrontiers.us/node/6587)
Xodia (Gender/PSA - male/military; http://starfrontiers.us/node/2929)
Yalua, a Pan-Galactic agent (Alpha Dawn Expanded Rule Book p.54-55)
Yezha (Gender/PSA - female/biosocial; http://starfrontiers.us/node/881)
Yoe, a pregenerated male PC (SFAD-3 Sundown on Starmist p.37)
Zinthos (Gender/PSA - male/technological; http://starfrontiers.us/node/3119)
PSA = Primary Skill Area.